Virtual Games for Real Life Skills Erasmus Project
General information for the Virtual Games for Real Life Skills Erasmus Project
Project Title
Virtual Games for Real Life Skills
Project Key Action
This project related with these key action: Cooperation for innovation and the exchange of good practices
Project Action Type
This project related with this action type : Partnerships for Digital Education Readiness
Project Call Year
This project’s Call Year is 2020
Project Topics
This project is related with these Project Topics: New innovative curricula/educational methods/development of training courses; ICT – new technologies – digital competences; Open and distance learning
Project Summary
The technological changes our societies undergo require educational institutions to introduce innovative learning approaches in order to prepare future citizens possessing the necessary 21st century skills and competences. Research in game-based learning has clearly demonstrated that using games as an educational tool provides immense opportunities for deeper learning. With the emergence of massively multiplayer online games, data shows, young people aged between 13-17 yo. spend on average 6 – 8 hours/daily in 3D immersive gaming environments, and the most popular gaming environments, Roblox and Minecraft, have 70 million players monthly, the majority of whom are between 11 and 17 y.o. While Roblox and Minecraft are the top online entertainment platforms for teenagers, their educational potential has not been fully explored to this date.
The current project aims to develop a series of tools, targeting to improve both educational methodologies and approaches, through introducing the use of multiplayer online games in the classroom in order to foster soft and transversal skills and competences in learners.
The most important results to be expected during the project and on its completion are the following:
1. The Virtual Games for Real Life Skills training programme
2. The Virtual Games for Real Life Skills toolkit for teachers and educators
3. The Virtual Games for Real Life Skills competencies for Parents/legal guardians
4. Two training events: 1 for teachers and one for pupils will be carried out in order to directly reach the target group representatives from one side, and to allow us to test, evaluate and improve the methodology with regards to the results achieved during the trainings, and the participants feedback.
5. The Virtual World Games for Real Life Skills local workshops for students, which will be carried out in each of the partnering countries for a duration of three months.
The main target groups of the project are secondary and high school pupils, their teachers and parents/legal guardians. The project is expected to involve around 600 direct participants through its activities, and around 4000 thousand indirect participants through its dissemination and promotion activities.
The project is expected to improve the skills of students, their entrepreneurial, digital, critical thinking, social and cultural skills, promoting better chances for professional realization and improved performance in all areas of their lives. Their motivation to learn and engage with the educational process at school will be strengthened, as they will be provided with “fun” learning tools in a gaming environment they already use as part of their entertainment.
Teachers will upgrade their own digital skills and will be provided with tools which will diversify their teaching approaches and methodologies. Parents/legal guardians will be able to engage better in the learning process of their children, as well as with the school teachers and staff through the gaming environment and the communication tools to be provided through the project.
EU Grant (Eur)
Funding of the project from EU: 229400 Eur
Project Coordinator
la route europeenne des legendes & Country: FR
Project Partners
- Ekonomska sola Novo mesto
- REDEFINE – ASSOCIAÇÃO PARA A INVESTIGAÇÃO, EDUCAÇÃO E DESENVOLVIMENTO
- AHMET CEVDET PASA ANADOLU LISESI
- Asociatia de Dezvoltare Intercomunitara Harghita
- FONDAZIONE ENAIP S.ZAVATTA RIMINI

