Virtual Reality Class For Us Erasmus Project
General information for the Virtual Reality Class For Us Erasmus Project
Project Title
Virtual Reality Class For Us
Project Key Action
This project related with these key action: Cooperation for innovation and the exchange of good practices
Project Action Type
This project related with this action type : Strategic Partnerships for Schools Only
Project Call Year
This project’s Call Year is 2017
Project Topics
This project is related with these Project Topics: ICT – new technologies – digital competences; Early School Leaving / combating failure in education
Project Summary
Context and Original Objectives:
– Reduction of early school leaving, strong need in all participating centers, some with high dropout rates
Participants :
Directly: 353 students indirectly 700, the majority, unmotivated students, at risk of dropping out or with integration problems, students who wanted to improve their skills in new technologies, improve their European culture as well as 20 teachers and trainers interested in new technologies and innovative education methods.
Activities and Objectives accomplished:
– Reduction of early school leaving – until the date of submission of the application all students who have participated in the project 353 continue their training in the participating centers,
– All students have had to create attractive designs to present the subjects reviewed in VR so that their creativity has been stimulated
– The project has been implemented with a new project:
WE TOMORROW, 2018-1-ES01-KA202-050038 (New countries and partners, United Kingdom, France, Netherlands, Poland and Finland participate and is coordinating for STUCOM.
The purpose is the creation of virtual environments for the stimulation of the memory of seniors through an intergenerational accompaniment and from it a Polish company (Danamar) and a Spanish company, ITD – Center de Serveis per gent gran i / o dependent persons , are using the content with their customers.
– Sharing of good practices with new FLIPPED tools- The 5 videos created to explain the creation of Virtual environments have served as a Flipped Classroom tool.
– Materials with CLIL methodology: virtual environments created and training videos have been published in English and in the language of the country.
– Improving digital skills: Unitiy · 3D, Prezzi, Powerpoint and Google program
– Creating an international network of subjects in RV- the ptks and videos have been shared on the web and fb of the project and with partners and other projects to implement in the future the network created with more countries, teachers and students
We also highlight:
– ´The website with the results and project info: http://www.vrclassforus.eu
– The YOUTUBE channel: https://www.youtube.com/channel/UC9Y2Bg5u2MqE6G9-ursIgyg
– The FB broadcast channel https://www.facebook.com/Virtual-Reality-Class-For-Us-279161385930393/
– 6 Newsletters – (FB and WEB)
– A portal https://twinspace.etwinning.net/64003/pages/page/429458
– A presentation with the result of the analysis of the use of ICT among students who have participated 353 responses https://forms.gle/CSADjMRXLMJMhpVK8
– Participating students have prepared prezzi / powerpoint presentations on topics they were studying in class
– With the Unity 3 D Stucom program, he has produced 5 videos in English and Spanish explaining how to convert the presentations made by students in Powerpoint into Virtual subjects these videos are on our website and FB in English
– Training course on RV – 3 teachers per country in Brussels, so the impact has been greater than initially planned since the training was going to take place in Greece. Stucom has led the training during the course, teachers have learned to convert Prezi presentations into subjects in (RV). Following the training videos. using the methodology of the flipped class,
– The teachers have replicated the training received in their centers among the participating students, to turn each Prezi presentation into a presentation of the topic in (VR )
– Virtual reality teaching units have been created on:
the industrial revolution https://www.facebook.com/279161385930393/photos/a.299559797223885/576774792835716/?type=3&theater
Turkish culture https://www.facebook.com/279161385930393/photos/a.299559797223885/575912886255240/?type=3&theater
the future in the English language: https: //www.facebook.com/279161385930393/photos/a.299559797223885/575908129589049/? type = 3 & theater
the climates of the earth – WEB
acid rain – WEB
the force of gravity – WEB
the history of computer science-WEB
Biology -WEB
Europe – this apk was created jointly by the students who participated in the C2 in Romania https://www.facebook.com/2791613859
Impact:
In addition to the new We Tomorrow project, research is being implemented in project 4.0 Project N °: 2018-1-FR01-KA201-047889
The participating centers after participating in this project are integrating and implementing the methodology through the Virtual Reality to the curriculum of more courses and more educational levels.
The impact is still active in all the organizations as the broadcast channels are open for 5 years.
EU Grant (Eur)
Funding of the project from EU: 79915 Eur
Project Coordinator
Stucom SA & Country: ES
Project Partners
- I Spoleczne Gimnazjum im. Unii Europejskiej w Zamosciu
- EIDIKO EPAGGELMATIKO GYMNASIO ACHARNON (ex TEE Acharnon School of Special Education -A degree)
- ELAZIG ATATURK ANADOLU LISESI
- Daugavpils 3.vidusskola
- Colegiul Tehnic “Anghel Saligny”

