Visualising Skills and Learning Paths and supporting acknowledgement of competences Erasmus Project
General information for the Visualising Skills and Learning Paths and supporting acknowledgement of competences Erasmus Project
Project Title
Visualising Skills and Learning Paths and supporting acknowledgement of competences
Project Key Action
This project related with these key action: Cooperation for innovation and the exchange of good practices
Project Action Type
This project related with this action type : Strategic Partnerships for vocational education and training
Project Call Year
This project’s Call Year is 2019
Project Topics
This project is related with these Project Topics: Research and innovation; New innovative curricula/educational methods/development of training courses; ICT – new technologies – digital competences
Project Summary
While access to technology was one of the first key measurements of digital inclusion in today’s digital environment the focus has switched from access to competence; participation in the digital domain depends increasingly more on knowledge, skills and attitudes than it does on access to and use of digital technology. Being digitally competent is nowadays both a requirement and a right (COM/2018/ 22).
Digital technology enriches education and offers new learning opportunities. It facilitates problem-based and interactive learning and enables a personalisation of the learning experience (SWD(2017)264). Digital technology can improve results in education, in particular by enabling access to additional learning resources, and supporting disadvantaged students, such as those from low socioeconomic backgrounds, or with disabilities, or living in remote areas.
Effective eLearning represents an innovative way to bring technology and critical thinking into the students learning environment, and the benefits are twofold: digital engagement is a crucial basic skill and promoting engagement in a learning environment even among those for whom formal education has failed; the collaborative elements help students develop social and team-working skills.
The objectives of the project are to:
– Build the digital competence of young adults through engagement with bespoke learning tools and resources, including a mobile Application
– Support VET providers to harness the potential of elearning environments to build high-value skill sets within their target groups
– Help educators assess the Prior Learning Skills and Competencies of learners in VET environments
– Prepare VET learners for the new demands of the labour market
Youth unemployment is one of the most persistent negative impacts of the financial crisis in Europe. Within the ranks of young people there are a considerable proportion of NEETs for whom future prospects are bleak. Visual Paths, project, formed by five committed partners from five EU countries, will promote an innovative methodology to re-engage marginalised young people and support them to build high-value transversal skills essential for employment and employers to recognise them.
EU Grant (Eur)
Funding of the project from EU: 224016 Eur
Project Coordinator
Jugendförderverein Parchim/Lübz e.V. & Country: DE
Project Partners
- Civiform società cooperativa sociale
- Lancaster and Morecambe College
- INNOVENTUM OY
- Die Kärntner Volkshochschulen
- OGRES TEHNIKUMS
- Centrum Ksztalcenia Zawodowego i Ustawicznego nr 2 w Przemyslu

