We are Ready for Digital World Erasmus Project

General information for the We are Ready for Digital World Erasmus Project

We are Ready for Digital World Erasmus Project
September 14, 2022 12:00 am
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Project Title

We are Ready for Digital World

Project Key Action

This project related with these key action: Cooperation for innovation and the exchange of good practices

Project Action Type

This project related with this action type : Partnerships for Digital Education Readiness

Project Call Year

This project’s Call Year is 2020

Project Topics

This project is related with these Project Topics: ICT – new technologies – digital competences; New innovative curricula/educational methods/development of training courses

Project Summary

As of the beginning of 2020, we are living in historical days when societies took a serious test in their preparation for digital transformation. This event, which has written its name as the “Coronavirus Outbreak” in the history of the world, has fallen into our agenda as a global issue that opens not only the place of tourism and health services in our lives, but also the past and future of education systems.

When we look at the studies and plans of the countries (eg Singapore, Finland, Norway, Japan, etc.) that have established the education system in the millennium age and are global pioneers, we can see a common point when we look at the existing structures of the underdeveloped countries: “The education should be provided by the educator (teacher). . ” We cannot see any education system trying to push teachers out of the system. We see that there is a lot of discussion about this, but each time the teacher maintains his position for human-centered education.
So where do the debates in this direction lead? Or what is the difference between pioneering societies and lagging societies in education?

Answer: “The tools and methods used.” Yes, the most basic requirement of being a pioneer in education is the development, change and adaptation of the tools and methods used in accordance with the age. While technology changes industries and our daily lives, it is the common opinion of all pioneers working in this field that it makes no sense to provide education in the old ways.
In this context, the main target group of our project is the participating school teachers who will directly participate in the project activities. Participants will carry out learning and teaching activities in the form of the exchange of good practices in the project activities, which will be planned both virtually and face to face throughout the project. Project participants will receive local and international training and practice in areas such as web tools, programming, coding, virtual reality. These activities will improve participants’ skills to use educational technologies competently. Professional skills of the trainers who have the ability to use technology competently will increase. In recent years, the problem of keeping up with technology or staying behind in terms of technological competence is seen in people who are teaching profession. Today’s students, especially the age group called generation z, come from birth by virtue of technology. This generation is a generation that easily adapts technological developments and perceives technology easily. For this reason, the trainers who will take part in the education of this generation need to have good skills in using the tools and equipment they will use while training them. For this reason, the participating teachers of our project will have digital competencies to avoid a technological gap with the young audience they are responsible for their training. The acquisition of digital competence by the project participants will not only aim to enable teachers and students to use technology at a similar level in education. Due to the Covid 19 outbreak, face-to-face education has not been carried out. In this case, the importance of distance education increases. Programs, applications, virtual reality applications to be used in distance education with project activities will increase the quality of distance education. Project activities will focus on using web 2 technologies, robotic coding, distance education tools and its implementation, virtual and artificial reality.
4 teachers or administrative staff from each project school will join the project activities directly and students are not planned to take part in cross country project activities due to covid 19 outbreak. In Ltt activities participants are going to attend seminars, workshops,conferences. As well as teachers working in the project schools are the main target groups, neighboring schools and educational institutions like universities, parents and companies are also included in the project target audience. Since the partner schools have different areas of expertise when considering digitalization, the project’s involvement in transnational activities will create an important opportunity for the exchange of good practices. In addition, transnational project activities will enable wider audiences to benefit from the project results by globalizing the project.

Our project will adapt the developing technologies of the age to the field of education and will enable the participants to train more efficiently. In addition, the main goal of our project is to ensure that training activities are carried out efficiently in conditions where face-to-face training is not possible. For this reason, we anticipate that supporting our project will be beneficial and add value to education so that training activities can be carried out in the most efficient way under all conditions

EU Grant (Eur)

Funding of the project from EU: 129190 Eur

Project Coordinator

IES San Sebastian & Country: ES

Project Partners

  • SOUG KIRIL PEJCINOVIK
  • DES Primary private Company
  • Šiaulių r. Dubysos aukštupio mokykla
  • antalya kepez mahmut celalettin okten anadolu imam hatip lisesi