What´s your C@de? Erasmus Project
General information for the What´s your C@de? Erasmus Project
Project Title
What´s your C@de?
Project Key Action
This project related with these key action: Cooperation for innovation and the exchange of good practices
Project Action Type
This project related with this action type : School Exchange Partnerships
Project Call Year
This project’s Call Year is 2019
Project Topics
This project is related with these Project Topics: Early School Leaving / combating failure in education; Intercultural/intergenerational education and (lifelong)learning; ICT – new technologies – digital competences
Project Summary
The aim of the project “What’s your c@de?” is to motivate students for a long-life learning and to prevent early school dropouts by using a variety of ICT tools and coding activities. Students come from different socio-economic backgrounds and several issues. Participating countries bring into the project their different cultures from north to south of Europe, and this increases the chances to be enriched by each other diversity. We believe that students learn more by doing. We believe that students will develop a critical thinking and how to solve problems when they are asked to take part to innovative activities. Students should have fun in learning new topics, and this will motivate them for lessons and learning. We want to use new approaches in order to raise the students’ interest and motivation to be involved into the future society with a promotional attitude. The project will foster young people’s social skills in the students’ own life at home, school and general in society. The project will also work with the teachers’ motivation and their knowledge for a better education. Our lessons will be introduced and developed in the school curriculum.
We will work with values, social skills, self-confidence and technology. Initially, we will work to tear down mental barriers such as stereotypes and prejudices to induce our students to integrate. Parallel with technology during the project we will focusing on soft skills as well as developing competence and abilities for the future.
We will work in order to:
-improve skills in the use of new technologies
-motivate students to look for and study different sources of knowledge
– increase mathematical and linguistic competences and add knowledge in other subjects.
– practice and improve foreign languages
-be aware of their own strengths and weaknesses as challenge to improve and be part of the society.
Participating countries; Sweden, Poland, Latvia, Italy, Greece. We have a large geographical and cultural spread. The project will involve most of the pupils and teachers from partner schools. The schools are municipal and have a large student variation both within the schools and among the countries. Pupils participating in the project are 8-15. Pupils in the mobilities will be 12-15. Among the students selected for our activities and actions, we will dedicate a special care to the disadvantaged ones, in order to offer them a consistent opportunity to grow and improve.
There will be monthly activities carried out in the schools. 5 group meetings (students & staff) in each country/5 days and 3 team meetings (staff)/3 days. Coding is becoming increasingly a key competence, we want to introduce coding in our learning/teaching process. Coding and robotics will be developed into most of our activities. Activities will be published schools website, project website, Etwinning platforms, twinspace for constant dissemination. We will have an e-book as one of the final output, local Erasmus Day events and articles on local magazines.
It is very important to offer the students a wide selection of subjects and topics, therefore it becomes a fascinating challenge for the teacher to link their own teaching to the students’ experiences and to attract the students to be an active protagonist of the teaching process. Both the teacher competence and didactic skills are important. We will support the students’ efforts to show that we believe in them, so-called pygmalion effect, and thus increase their motivation. We will encourage all actions dealing with a better self esteem and resilience. Methods will vary widely in order to have as wide impact as possible. Individual/group exercises, experimental, e-learning/tutoring, informal and integrated teaching, peer learning etc. We plan to develop robotics at schools and extend our activities in robotics and coding. By using interactive displays and hands-on activities, students will be able to take responsibility for their own learning, improving their know-how. Critical thinking, reasoning and problem solving skills will be highly improved and will be implemented when dealing with different groups and cultures.
We will make initial, intermediate and final questionnaires. We will also have evaluations after each group/team meeting. Digital educational/teaching material will be produced, evaluated and uploaded regularly.
Potential longer term benefits.
Success will be stated if we get students:
– who are study-motivated
– prepared for future studies and working life
– measurable difference in self-confidence
– are open-minded for Europe and know more about different cultures, appreciating diversity
– students get better communicative performances and skills and thus dare to express themselves more.
Success will also be stated if:
– teachers’ professional levels in the digital and communicative areas increase, by giving opportunities for strategies and innovative methodologies.
– better teaching = better learning = better results
EU Grant (Eur)
Funding of the project from EU: 124700 Eur
Project Coordinator
Österslättsskolan & Country: SE
Project Partners
- Szkola Podstawowa nr 114 z Oddzialami Integracyjnymi im. Jedrzeja Cierniaka
- Istituto Comprensivo Marconi Oliva
- SCHOOL OF PALEKASTRO
- Kalnciema vidusskola

