Young Creators Discover 3D Erasmus Project

General information for the Young Creators Discover 3D Erasmus Project

Young Creators Discover 3D Erasmus Project
September 14, 2022 12:00 am
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Project Title

Young Creators Discover 3D

Project Key Action

This project related with these key action: Cooperation for innovation and the exchange of good practices

Project Action Type

This project related with this action type : Strategic Partnerships for youth

Project Call Year

This project’s Call Year is 2020

Project Topics

This project is related with these Project Topics: Creativity and culture; Youth (Participation, Youth Work, Youth Policy) ; ICT – new technologies – digital competences

Project Summary

CONTEXT AND BACKGROUND
Non-formal learning plays an important role in supporting the development of essential creative, interpersonal, communicative and cognitive skills. Critical thinking, creativity, collaboration and communication rank among the most important 21st century skills. Coupled with relevant digital and technological competencies, they open more opportunities in the employment scene. However, an existing offer of technological education is of limited availability for young people, especially those with fewer opportunities due to economic, social or geographical obstacles.

PROJECT IDEA
Our project idea is to bring the emerging 3D technology to open youth centers where young people can learn, create, innovate, communicate and collaborate with their peers in an open, non-formal environment.

PARTNERSHIP
Partner organisations from 3 countries, which represent open youth work, non-formal education and non-governmental sectors, indicate a need to offer quality leisure activities for young people, which stimulate their creativity, engage them together with their peers, reduce their exclusion due to social, economic or geographic reasons, develop sought-after skills, and promote quality employment.

TARGET GROUPS
1. Young people aged 14-19, including those with fewer opportunities due to economic, social or geographical obstacles.
2. Youth workers.

OBJECTIVES
Based on the context of the project and the needs of the target groups, partner consortium has set a goal to develop creative skills among at least 300 young people and to strengthen at least 30 youth workers and educators’ competencies in delivering innovative non-formal activities by offering a 3D workshop methodology to respond to the limited availability of up-to-date, non-formal technological education.

The objectives of the project are to:
1. Develop a 3D modelling and printing workshop methodology.
2. Provide competence development for youth workers and educators, as key actors in the implementation and sustainability of the produced intellectual output in partner and associated organizations.
3. Engage young people, including with fewer opportunities due to social, economic and/or geographical obstacles, in exciting technological activities based on non-formal learning principles in their community/city/town.
4. Disseminate the project’s intellectual outputs across youth, governmental, non-governmental, various educational sectors.

ACTIVITIES
– Development of 3D modelling and printing methodology with practical guidelines and recommendations for youth workers.
– Delivering training for youth workers from partner and associated organisations.
– Testing and validating the methodology with young people at partner organisations and associated partners.
– Implementation of a product quality and skill development survey to collect feedback from the testing activities for the upgrade of the guidelines.
– Presentation of the project’s results at local, regional, national and European levels.

RESULTS
The activities will lead to the following tangible results:
– A 3D modelling and printing workshop methodology for young people (I01).
– At least 30 youth workers and educators and 300 young people, at least 100 of them with fewer opportunities, involved in piloting of the methodology.
– At least 60 young persons, youth workers, educators, policy makers, industry representatives involved in multiplier events in 3 partner countries.
– 1 staff training event and 3 transnational project team meetings.

Non-tangible results:
– Increase of skills and competences of partners’ staff and collaborators.
– Increase of skills and competences of young people.
– Expansion of the non-formal educational offer for partner and associated organisations.

IMPACT AND SUSTAINABILITY
Youth workers will enhance skills related to technological tools and implementation of relevant education methods. They will build self-confidence in delivering innovative non-formal technological activities. Youth will develop 21st century skills such as creativity, critical thinking, problem solving, artistry, innovation, initiative, and others. All partners will strengthen their role as non-formal learning institutions and channels of good practice dissemination. The project will provide the opportunity to implement similar activities at local, regional, national and European levels.

EU Grant (Eur)

Funding of the project from EU: 59820 Eur

Project Coordinator

VsI Robotikos mokykla & Country: LT

Project Partners

  • TARTU NOORSOOTOO KESKUS
  • BALTIJAS REGIONALAIS FONDS