Time for Immersive Telepresence Erasmus Project

General information for the Time for Immersive Telepresence Erasmus Project

Time for Immersive Telepresence Erasmus Project
September 14, 2022 12:00 am
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Project Title

Time for Immersive Telepresence

Project Key Action

This project related with these key action: Cooperation for innovation and the exchange of good practices

Project Action Type

This project related with this action type : Partnerships for Digital Education Readiness

Project Call Year

This project’s Call Year is 2020

Project Topics

This project is related with these Project Topics: New innovative curricula/educational methods/development of training courses; ICT – new technologies – digital competences; Cooperation between educational institutions and business

Project Summary

The results and reports of essential EU documents aim at mainstreaming Occupational Safety and Health (OSH) into education as integration one policy area – OSH – into another – education to make young workers more aware of risks, to reduce accidents to young workers and to improve workplace safety culture as the statistics show that accident rates in all Europe are critically high among young workers.

Occupational Safety and Health (OSH) educators in CVET are a heterogeneous group as OSH topics are incorporated into the learning objectives of other relevant subjects in VET school curricula, as well as in enterprises, carrying out induction for newcomers and/or providing training, both full-time or part-time or outside enterprises, as freelancers or in institutions for continuing training, public and private, that also deliver training to, and in, enterprises.

To master almost any field safely, there is a need both for practical and theoretical learning. In this regard, the Covid-19 crisis has brought to the critical forefront requirement in the OSH training – possibility to practise in a necessary training facility that cannot be replaced by PowerPoint presentations, videos, online classes or manuals or books as theoretical training has to be followed by training on the real environment or specific – equipment based – environment, to learn essential details and practicalities before starting job or apprentice in the typical working place.

The main aim of this project is to foster a more contemporary OSH education culture among Europe and therefore, to prioritize opportunities for authentic education through the curriculum and the learning environment placed in the context of real-life situations by creating opportunities to intervene the visual perception of a temporally or spatially distant real environment to a learner being at another location.

We will reach this aim by designing, developing, producing and implementing 3 Intellectual Outputs:
Intellectual Output Nr.1 “Space for Immersive Telepresence”. Digital platform with 15 Manufacturing and Service Industries training program Modules inside that allows learners to train in a virtual environment equal to the one real one they would perform the tasks in.
2. Intellectual Output Nr.2 “OSH Training Environments”. 75 Virtual Immersive Environments with 3 Supportive tasks each (225 totally) allowing transferring OSH knowledge and skills acquired theoretically to the context of real-life situations that matches the needs of SME’s and VET and CVET OSH educators in project partners’ countries.
3. Intellectual Output Nr.3 “Get involved inTime4IT”. Webinar for OSH educators in VET and CVET to provide OSH educators with the opportunity to conduct realistic, immersive practical training event even if the offered 75 interactive virtual training environments do not meet the needs of educator as the OSH educators will gain knowledge on how to create their own interactive, immersive training Environments together with Supportive tasks under the 15 Modules.

The project seeks to support active OSH and educational experts’, SMEs and young workers’ and OSH learners’ participation, promote digital education, promote awareness-raising of the importance of OSH education today and its connection to the labour market and educate the national society on the significance of working place safety culture development. The project seeks to provide OSH educators with the opportunity to conduct realistic virtual practical training even if the training facility is not reachable.

Moreover, the project seeks to foster learners with a promoted sense of being in the centre of their learning provided by flexible and authentic learning facility by creating opportunities for project participants to practice in an inclusive learning environment.

OSH experts, educational experts and methodologists, experts of training program digitalization, experts committed to the promotion of SMEs will be involved in Intellectual Outputs development for high-quality as the result of Time4IT is cross-sectoral and could be exported to other educational sectors (higher education, scholar, youth and adult education) as OSH education needs to be implemented in the core subjects and learning objectives in all educational levels.

The innovation is based to the learning potential of immersive virtual training environments that relies on the possibility for learners to make many significant first-person experiences in an effective way to learn practically without actually being there to feel emotionally and cognitively present in the situation and that allows using Time4IT project results as a positive message to highlight the potential of immersive virtual training experiences in a digital era.

EU Grant (Eur)

Funding of the project from EU: 106782 Eur

Project Coordinator

Macibu centrs “EVA-93” & Country: LV

Project Partners

  • VIESOJI ISTAIGA BALTIJOS EDUKACINIU TECHNOLOGIJU INSTITUTAS
  • BUSINESS CREATIVE INSTITUTE MARIBOR, Education and development, social enterprise
  • Neotalentway