From STEM to STEAM Erasmus Project
General information for the From STEM to STEAM Erasmus Project
Project Title
From STEM to STEAM
Project Key Action
This project related with these key action: Cooperation for innovation and the exchange of good practices
Project Action Type
This project related with this action type : School Exchange Partnerships
Project Call Year
This project’s Call Year is 2020
Project Topics
This project is related with these Project Topics: Key Competences (incl. mathematics and literacy) – basic skills; Research and innovation; ICT – new technologies – digital competences
Project Summary
Our main objective in this project is to be make any wanted changes in the attitude of our pupils towards to desire about learning to STEAM skills independently.To success the main objective of the project , we also have other objectives below:
* To provide tools, methodologies and approaches to facilitate the acquisition of needed skills with collaborative learning and teaching environments in STEAM.
* To increase interest of students and educators about the priorities to gain the competences that they need around STEAM education.
* To increase students’ interest all available new trends in future technology such as about robotic , artificial intelligence and space technologies.
* To develop collaborative partnership between schools and the wider community in formal, nonformal and informal learning at the aim of strengthening the profile(s) of the teaching profession EU countries.
EU countries have identified the priority areas that all pupils should gain the competences they need, including literacy and numeracy. This will be done through modernizing curricula, learning materials and pupil assessment.This is not just a problem in Romania to teach lessons, the partners from other countries have the same problem. But they need to change their methodology, to integrate collaborative learning and teaching environments in to STEAM issues to take active and lifelong learners. The art may have a key role to let run thus awaken the interests for STEAM fan creativity of the students. Education is therefore called to respond to the urgent need of highly skilled engineers and technologists and labor supply must match demand as recognized in the Flagship initiative “An Agenda for new skills and jobs” in the EUROPE 2020 strategy of the EC. So We will determine STEAM activities connected around the themes with all project partner.We work in each workshops with 20 students between 12-17 ages and 3 teachers , that means workshop inside and outside the school, observing planets in astronomy events, workshops with robotic , visiting the Science Centers, Museums and tech-park and observing endangered creatures in nature and its life cycle . Using the Digital Platform Europeana (www.europeana.eu), where more than 58 million Cultural Heritage elements are collected, events will be planned and created with relevant digital content to create awareness of the cultural heritage of each partner country and the other European Union countries. The participants will be examined by the participant students and teachers and thus all the participants will be informed about the Europeana platform. We will create workshops about traditional arts and cultures.Within each of the six schools participating in this Erasmus+ project we aim to work with different classes in each year, allowing us to involve a minimum of 360 children and minimum of 36 teachers directly. Approximately this would bring another 2000 children 1000 teachers.
The outcomes of this project is to create sample posters, videos, e-portfolios ,e magazine, e book with good practice examples, activity plans which created all educational scenarios with learning designer tool about STEM activities around the themes. We will apply first query with a questionnaire about satisfaction of the participants whether we actually achieve these goals. Then we can compare these with the previous result of survey. We will use the collected data with any surveys or first query with a questionnaire to find our weaknesses in our Project and to make necessary changes at the aim of looking for reassurances ,our theories and presumptions to do needed corrections.We aim new techniques and methods to use different subjects in a creative way, so that students have a lot of fun and be active, they learn the 21st century skills, such as collaboration, communication, critical thinking, creativity, problem solving skills. The participant teachers learn how to compose while solving any problem by using collaborative learning and teaching methods,approaches. In that ways the teachers learn new techniques, methods and approaches from their colleagues while working on STEAM.They will strengthen their profiles of the teaching profession.The desired impact of the project at the local, regional and national area is to find new methods and motivation ways to teach the STEAM subjects.The dissemination plan will set out clearly each partner’s specific tasks in line with their particular interests and expertise. We will share our experiences and results with our local communities, organizations and people who are interested in the tasks. At the end of 3 years, the students will be assessed statistically how the science mathematics achievements of the participants in the project have changed. As a result of this evaluation we are planning to write a research article that we will share with the academic centers and policy makers about the effects of the project.
EU Grant (Eur)
Funding of the project from EU: 174174 Eur
Project Coordinator
Liceul Teoretic “Ion Gh. Rosca” & Country: RO
Project Partners
- YENISEHIR BELEDIYESI BILIM VE SANAT MERKEZI
- Zespol Szkol w Janowcu
- SEPUGS “Vasil Antevski Dren”
- Kastamonu Bilim ve Sanat Merkezi
- Scoala Gimnaziala Plopii-Slavitesti

