Code The Future Erasmus Project
General information for the Code The Future Erasmus Project
Project Title
Code The Future
Project Key Action
This project related with these key action: Cooperation for innovation and the exchange of good practices
Project Action Type
This project related with this action type : School Exchange Partnerships
Project Call Year
This project’s Call Year is 2019
Project Topics
This project is related with these Project Topics: Key Competences (incl. mathematics and literacy) – basic skills; Quality Improvement Institutions and/or methods (incl. school development); ICT – new technologies – digital competences
Project Summary
Technology is changing the way people do things in every part of the world,and the sector continues to expand.What are schools doing to prepare the next generation for the future?
We set off to answer this question with our eTwinning project as Lütfi Ege Anatolian High School in cooperation with Nezihe Derya Baltalı Science and Art Center(BİLSEM)and our other European Partners.To support and enhance our eTwinning project with cultural sharings and face to face interaction we need to move it under the roof of Erasmus+
Our main aims are
*integrating Robotic Coding activities into our current curriculas and making our students more interactive in the lessons
*reaching each student esp. coming from disadvantaged groups through extracurricular activities(Ardunio,Scratch,MIT app inventor,STEAM,Lego club and project activities etc.)
*improving participants foreign language skills
*developing the key competences of schools such as digital skills,entrepreneurship,innovation,creatvity,etc. through the usage of ICT
*improving the professional skills of our teachers
*making our students reach the quality education which is also one of the main objective of ET 2020
*preparing our students for future jobs which have been shaped in accordance with the needs of the Technology Age
*helping students having positive attitude towards computational,analytical,inquairy based thinking through STEAM,Lego,Robotic coding activities
*saving them from the virtual world that they have been imprisoned as passive consumers to the real active producers through the coding activities(eg.creating their own games,apps,robots etc)
*increasing our participants competitiveness in a hostile economical climate by integrating robotic coding activities into teaching and learning activities
*contributing to the creation and implementation of common curriculas used in EU countries through our project activities
*supplyig our participants the vision of being active EU citizen,studying and working abroad,becoming a World Citizen,creating a Big World Culture
To reach these aims we have planned 5 LTTs.2 of them is short term joint staff training in Italy(Scratch integration to the current curriculas)and Croatia(Ardunio Integration into current curriculas)with 4 participants;and 3 of them are short term students exchanges in Romania,Bulgaria and Turkey.The content of these LTTs will be MIT App Inventor,Lego Education and STEAM integration into current curriculas with 5pupils and 2 acc.teachers.Our project management phases defined as requirements,project management and implementation,verification of the project results and outputs,dissemination,sustainability
Through the LTTs,students and teachers will get some trainings,have some workshops,terrain work,challanges,develop projects related to robotic coding.Besides,cultural sharings and the exchange of good practices will be possible among the partners.
Our project will be implemented on eTwinning simultaneously.All the preperation before the mobilites and and dissemination activities after the mobilites will be realized on eTwinning through webinars,forum chats,twinspace and group sharings,ativities etc.
Each partner will have associated local partners such as universities,sister schools,municipilaties,NGOs or other private educational institutions to cooperate and provide the dissemination and sustainability of the project.The results of the project will be evaluated through the pre,interm and post tests.The dissemination activities will be done from the beginning to the end of the project through newsbulletins on press and TV,posters,brochures,banners,social network,blog,website you tube channel and twinspace sharings etc.
In addition to them the results and outputs of the project will be disseminated and sustained through
*robotic coding classes,workshops
*professional orientation units for the future jobs
*the integration of robotic coding through club activities(Scratch,Ardunio,MIT app inventor,STEAM,Lego Education)
*project e-book,online training courses,webinars,Project short films,etc.
*roby fest,robotic basket
*Project days,exhibitions etc
*project corners,robotic coding competitions
*Codeorg and Scratch virtual classes,Game Lab,App Lab,Virtual Library,STEAM Lab on the website
*a guide for efficient project management and implementation
Our participants will have
*21st.century skills,project based teaching and learning
*the vision of being productive and EU citizenship
*digital,computational thinking,cooperative,social,collaborative skills
*EU educational and project network
*get awareness about international framework on robotic coding
*full access to European youth knowledge etc.
Pupils and teachers will take a step in Robotic coding which is not only vital for the involved schools but also for the future of the countries in a large scale. Participants will learn that ROBOTIC CODING shapes future as the language of future.Moving from this motto we will train our future generations perfect.
EU Grant (Eur)
Funding of the project from EU: 134960 Eur
Project Coordinator
Denizli Lütfi Ege Anadolu Lisesi & Country: TR
Project Partners
- COLEGIUL NATIONAL CALISTRAT HOGAS
- Istituto Tecnico Tecnologico G. Malafarina
- General Secondary School “Nikolay Katranov”
- Tehnicka skola Nikole Tesle
- Nezihe Derya Baltali Bilim ve Sanat Merkezi

