Digital Garden for European Schools Erasmus Project
General information for the Digital Garden for European Schools Erasmus Project
Project Title
Digital Garden for European Schools
Project Key Action
This project related with these key action: Cooperation for innovation and the exchange of good practices
Project Action Type
This project related with this action type : Strategic Partnerships for school education
Project Call Year
This project’s Call Year is 2019
Project Topics
This project is related with these Project Topics: ICT – new technologies – digital competences; Agriculture, forestry and fisheries; Open and distance learning
Project Summary
CONTEXT
The education context is changing progressively, education based on open technology will be “necessary” and not only “desirable”in a short while, and this counts towards all age groups. We need to ensure that especially young people are equipped with the essential digital skills for their future.
“Opening up Education” aspire to open minds to new learning methodologies to ensure that people have a better chance of finding work and develop more business skills.
Internet is changing the ways in which education is transmitted. It is expected that over the next ten years the e-learning market will increase by fifteen times, representing 30% of the whole education market.
The benefits of these developments should be made available to all European citizens.
It is important that educators and policymakers shape this transformation rather than endure it passively.
The European Commission works with EU countries to develop their school education systems.
European Schoolnet is a network made up of 34 European education ministries.
It aims to bring about innovation in teaching and learning to their stakeholders: Ministries of Education, schools, teachers, researchers and industrial partners. It strives to demonstrate how ICT can support change in teaching and learning.
It is clear that the principal challenge of these years is not only the improvement of the quality education and training system, but the improvement of education through the digitization.
NEEDS
• More quality in teaching and learning
• Expand the knowledge and understanding of the educational practices of the countries involved
• Modernization of Schools
• Need to Active participation by students
GOALS
For teachers, students and school system:
– Improving the pedagogical skills and the didactic instruments;
– Promoting co-operation to ensure the quality of education;
– Promoting innovative work practices, learning and discussion;
– Create synergy between the active organizations in the field of Education, Local governments and participant organizations to
encourage a better quality of education;
BENEFICIARIES
The proposed project will implement a series of initiatives aim to different target groups:
– Students age 6-15
– Teachers of Science, Mathematics, computer experts and innovative teaching methods
– Schools
– Farmers, designers, creators and nutritionists
– Organizations Participants
– Stakeholders
DURATION
24 months
PROJECT
Thanks to innovative teaching methods (TEAL), we will be able to experience a didactic that moves away from the traditional method, favoring the attention of the learner, giving space to his need for active participation and demonstration of his opinion.
Specifically, the project consists of a path that will lead students to develop knowledge and basic skills, with which they will be able to install and maintain small gardens with a designer and maker.
These knowledges will be acquired by students through frontal workshops and lessons held by farmers, designers, nutritionists through education 3.0 (TEAL).
These experts will contribute with their different skills to provide students the knowledge and know-how that will enable them to build and manage autonomously their Vegetable Garden.
All laboratory works, tutors’expreriences and the students’ answers will be used as reference material for the realization of a mobile application.
The goal is to design and implement a specific game -app that allows them to build and manage their personal GARDEN independently wherever they live. The role play involves and binds the player’s life with that of his garden, starting from its creation
until the repetition of the seasonal cycle, by means of suggestions, reminders, tutorials, pertinent blogs, etc.
EXPECTED RESULTS
O1. planning and realisation of an educational path based on the construction of urban gardens for domestic use, with objectives and multidisciplinary methods in theoretical / practical mode, using TEAL methodology.
O2. planning and prototyping of a game-app, to be tested during the pilot test.
Project Website
http://digi-eu.eu/
EU Grant (Eur)
Funding of the project from EU: 175975,38 Eur
Project Coordinator
Petit Pas aps & Country: IT
Project Partners
- MUNICIPIO DE LOUSADA
- Cross Culture International Foundation Cyprus Ltd
- LICEUL TEORETIC MARIN PREDA – TURNU MAGURELE
- DANMAR COMPUTERS SP ZOO

