Digital tools for youth work Erasmus Project
General information for the Digital tools for youth work Erasmus Project
Project Title
Digital tools for youth work
Project Key Action
This project related with these key action: Cooperation for innovation and the exchange of good practices
Project Action Type
This project related with this action type : Partnerships for Creativity
Project Call Year
This project’s Call Year is 2020
Project Topics
This project is related with these Project Topics: Creativity and culture; Youth (Participation, Youth Work, Youth Policy) ; ICT – new technologies – digital competences
Project Summary
Youth spend a considerable part of their day online, nowadays. Working with young people has transformed with generational change and pandemic.
The generation Z of young people are basically raising in the virtual world hence the old tools for youth work may seem irrelevant or too slow for them. On the other hand, the pandemic has shown our unpreparedness of epidemiological or other types of crisis where working online is becoming the new normal. The zoom sessions and online meetings have been inseparable part of the youth work, but all of us have noticed how tiring it is for both youth workers and young people. Hence more innovative digital tools are necessary to promote the values of youth work, which will design more interactive, engaging and game tools to develop the competences of young people.
The aim of the Strategic Partnership project “Digital Tools for youth work” (DiTo) is to rise quality of youth work through co-created innovative digital tools on designed platform to equip youth work(ers) and young people with know-how of digital tools what are based on real needs and opportunities. Project is cooperation between Tartu Youth Work Center from Estonia, Robotikos mokykla from Lithuania, Armavir Development Center from Armenia and EuroFRC from Poland.
We believe that for creating effective innovative digital tools for youth work it is necessary to cooperate both international and nationally. The tools must be developed in the spirit of co-creation, where people from the IT field meet the youth workers and young people to address relevant problems via creative solutions. The project will promote a design thinking approach.
Project outcome is Intellectual Output: Platform of innovative digital tools created during the project hackathons. Platform will function like resource bank of digital tools for ground level youth work.
Project includes following activities:
– Management activities like coordination, transnational project meetings and dissemination
– Digitalization of Youth Work TC in Lithuania
– Think for Youth Study Visit-Thinkathon in Armenia
– Co-Creation of Intellectual Output (platform of digital tools) during whole project
– Multiplier events, Final Conference
Joint cooperation will lead to boosting creative potential of youth workers to develop youth work.
EU Grant (Eur)
Funding of the project from EU: 100613 Eur
Project Coordinator
TARTU NOORSOOTOO KESKUS & Country: EE
Project Partners
- EUROPEJSKA FUNDACJA ROZWOJU CZLOWIEKA
- VsI Robotikos mokykla
- ARMAVIR DEVELOPMENT CENTER