Eco-responsible Citizen via Location-sensitive Game-based training Erasmus Project

General information for the Eco-responsible Citizen via Location-sensitive Game-based training Erasmus Project

Eco-responsible Citizen via Location-sensitive Game-based training Erasmus Project
January 1, 2023 12:00 am
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Project Title

Eco-responsible Citizen via Location-sensitive Game-based training

Project Key Action

This project related with these key action: Cooperation for innovation and the exchange of good practices

Project Action Type

This project related with this action type : Strategic Partnerships for adult education

Project Call Year

This project’s Call Year is 2019

Project Topics

This project is related with these Project Topics: Intercultural/intergenerational education and (lifelong)learning; Environment and climate change; Civic engagement / responsible citizenship

Project Summary

Achieving high levels of ecological behaviour is of utmost importance across all EU member states, in order to address the World and Europe strategical targets at their root. The EcoLOG project, a partnership of Municipality of Zlatograd (BG), EcologyKM (BG), EUFORA (GR), EUROCY (CY), Voluntary Unit Plovdiv 112 (BG) and SoftQNR (SR), is implemented as a response to the relevant challenges, aiming to enable local/regional/national organisations, in collaboration with SMEs, NGOs and education stakeholders, to actively promote ecological behaviour, environmental attitude and responsibility feelings of their members through innovative virtual-reality-based training. Ecology is the science dealing with the relations of organisms to one another and to their physical surroundings. This is interpreted in the project as covering the following aspects:
– Clean and safe environment;
– Energy efficiency and sustainability;
– Inclusion of disadvantaged groups (people with disabilities, migrants);
– Inclusion of tourists;
– Interaction between members of an organisation;
– Bridging age and other cultural gaps;
– Addressing violence and crime;
– Improving gender balance.
The EcoLOG project sets the following educational and sustainability objectives:
– Significantly increase the awareness of municipality citizens about the dimensions of ecological behaviour and its importance to their quality of life, boost their skills and competencies related to implementing ecological behaviour and achieve their engagement in building cooperative ecological sensitivity.
– Actively involve the local authorities, social partners, small-medium enterprises, vocational education providers, general education stakeholders, as well as visitors, in online informal learning experience with clear learning objectives.
– Create and integrate state-of-the-art mobile learning technologies for the uninterrupted delivery of the eco-responsible learning resources.
– Implement attractive open education resources (OER), based on sound understanding of the domain of required skills and the profile of target stakeholders.
– Achieve the engagement of authorities and enterprises in offering tangible motivations for citizens to demonstrate ecological skills and subsequently ecological behaviour.
– Achieve the engagement of formal/informal education providers and other social partners in the take-up of the EcoLOG outputs and their transfer through sustainable local ecosystems
EcoLOG will put emphasis on the cross-generation skills’ acquisition, by engaging young adults together with older adults and senior citizens in informal learning activities, aiming to achieve uniform results in ecological sensitivity across population age levels. It is expected that, beyond the immediate ecological responsibility skills, fostering the interaction between citizens of different age levels through the training activities, will have additional diverse social impact; bridging the generations gap, transferring knowledge and experience of older citizens to younger ones; transferring modern thinking of society sustainability from younger population to older ones.
In summary, the EcoLOG project will produce the following outputs:
1. A virtual-reality-based mobile game environment, where certain single- or multi-player missions/scenarios will be executed. All scenarios will be implemented considering multiple players, however, in the case of a scenario being executed by a single player, the rest of the roles will be undertaken by non-playing characters with built-in behaviour. A set of five scenarios will be created in the framework of the project, addressing: i) Clean and safe environment; ii) Energy efficiency and sustainability; iii) Inclusion of disadvantaged groups (people with disabilities, migrants); iv) Inclusion of tourists; v) Addressing violence and crime. The rest of the eco-responsibility dimensions, i.e., the interaction between members of an organisation, the bridging of age and other cultural gaps, as well as the improvement of gender balance, will be addressed horizontally in the five scenarios.
2. A MOOC will be created offering a set of modules that will address the five topics related to the above-mentioned scenarios. The course will focus on non-formal learning and self- crowd- assessment, gathering and transferring learning objects from already existing curricula.
3. A mobile learning platform which will offer access to the course material, as well as to the game environment with the implemented scenarios. The platform will also facilitate the registration of players, their assessment with respect to acquiring skills and competences and demonstrating eco-responsibility and their subsequent collection of credits.

Project Website

https://www.eco-responsible.training/

EU Grant (Eur)

Funding of the project from EU: 187245 Eur

Project Coordinator

MUNICIPALITY OF ZLATOGRAD & Country: BG

Project Partners

  • Voluntary unit Plovdiv 112
  • SoftQNR D.O.O.
  • EUFORA PERIVALONTIKI CHIOU MELETONKAI IPIRESION MONOPROSOPI ETERIA IDIOTIKI KEFALEOUXIKIS ETERIAS
  • EKOLOGIJAKM OOD
  • G.M EUROCY INNOVATIONS LTD