Education Through Technology Erasmus Project
General information for the Education Through Technology Erasmus Project
Project Title
Education Through Technology
Project Key Action
This project related with these key action: Cooperation for innovation and the exchange of good practices
Project Action Type
This project related with this action type : School Exchange Partnerships
Project Call Year
This project’s Call Year is 2020
Project Topics
This project is related with these Project Topics: Teaching and learning of foreign languages; ICT – new technologies – digital competences; Environment and climate change
Project Summary
Our project ‘Education Through Technology’ aims at improving our ways to integrate technology to our lessons more competently and learning new methods of learning and teaching that young people will find more motivative for themselves such as Web2.0 tools and digital learning games.As a result of the surveys we carried out at our school we found out overusing technological devices was the top problem of most of our students.We also found out that teachers and students don’t use them efficiently and they are not able to do research, lack of critical thinking skills, although they have all the opportunities to make research with technological tools, they cannot solve the problems in real life successfully.In addition, we have also found out that our students are techno-addicted so they suffer from health problems. In accordance with the 2023 EUROPEAN EDUCATION AND DEVELOPMENT VISION, a project management comittee has been established in our school on behalf of increasing the effectiveness of management and quality improvements efforts. Through this project all teachers will be trained to use web 2.0 tools and new technological methods in their lessons such as blended learning and flipped classroom.We also focus on the negative effects of overusing technology on our health and society.With this project we will help students and other people to use these technological devices in a more controlled, useful, productive and conscious way.
Objectives of the project;
-train teachers to use new innovative technological methods and Web 2.0 tools in their lessons.
-make students use of technology and reinforce what they have learned in the class
-encourage students’ intercommunication and to share intercultural affairs between partners in Europe.
-widen the students perspectives to become competent European citizens
-encourage individual learning and critical thinking
-develop the key competences, ICT, language competences using technology in terms of teaching and learning
-be aware of other countries culture and values and tolerate their culture
-differentiate reliable from unreliable sources on the Internet, make classroom sessions more colorful, lively and interesting.
-help students and people to use these devices in a more controlled,useful way.
-show negative effects on their health with the help of experts.
-lead them to use these devices for educational purpose, so they will spend their time to learn more productively.
-improve the quality of education with technology
Partners in this project are 15 Temmuz Şehitler Anadolu Lisesi from İzmir, Turkey; IES SIXTO MARCO from Spain; Liceo Mamiani Pesaro from Italy, Zespół Szkół Technicznych “Mechanik” from Poland.
POLAND is the coordinator organisation. There will be four mobilities. In each mobility from each school, for each LTT activity, 3 accompanying teachers and 5 pupils who are between15-18 years old, will be involved in the project meetings.
Liceo Mamiani Pesaro from Italy will focus on project-based learning activities and training the partners about use of web 2.0 tools in education, sharing European values-multicultural gatherings, designing a multi-lingual dictionary
Zespół Szkół Technicznych “Mechanik” from Poland will introduce the latest technology which is Augmented Reality (AR).This more advanced version of coding magically brings pictures into life and creates digitally enhanced view of the real world. It gives teachers an opportunity to engage students through animation and 3D context in the educational process and to add some unusual flavour to the lessons. All the partner schools will incorporate technology into class on a daily basis.
IES SIXTO MARCO from Spain will teach a full-length lesson based on activities in using Technology. Activity will cover various didactic approaches to teach students how to get engaged in activities of their interest and motivate them to learn and acquire skills and competences. Some of the activities will involve role-play and games for Individual players or teams of players such as Hunt game: Google Classroom activities, (MATH)-Labyrinth quiz
TURKEY will focus on the screen addicted students. They will organize conferences to inform pupils, parents and people about aftermath of using too much technological devices; smart phones, tablets, PCs. Turkey will be responsible for the final evaluation of the project.
This project will bring a new and fresh understanding and motivation into education in the globalized world.Teachers and students will make use of digital devices in and out of lessons.This will improve the quality of education in the long-term.We expect good results which tecnology can bring to education as well as divergent voices that will double the real impact of technology on learning. Thanks to the digital education, learning won’t be restricted within the the walls of the classroom and the school day and the school year.
EU Grant (Eur)
Funding of the project from EU: 84410 Eur
Project Coordinator
Zespol Szkol Technicznych Mechanik & Country: PL
Project Partners
- 15 Temmuz Sehitler Anadolu Lisesi
- INSTITUTO DE EDUCACIÓN SECUNDARIA SIXTO MARCO
- Liceo classico linguistico scienze umane Mamiani

