GLOBAL ROBOTS EXCHANGING ADVENTUROUS THEMES Erasmus Project
General information for the GLOBAL ROBOTS EXCHANGING ADVENTUROUS THEMES Erasmus Project
Project Title
GLOBAL ROBOTS EXCHANGING ADVENTUROUS THEMES
Project Key Action
This project related with these key action: Cooperation for innovation and the exchange of good practices
Project Action Type
This project related with this action type : Strategic Partnerships for school education
Project Call Year
This project’s Call Year is 2019
Project Topics
This project is related with these Project Topics: New innovative curricula/educational methods/development of training courses; Overcoming skills mismatches (basic/transversal); ICT – new technologies – digital competences
Project Summary
The GREAT project focuses on learning, teaching and using new technologies and being adequate about using the digital competences. It cannot be denied that it is compulsory to keep up with the technology. In order to be able to use it in a positive way, first teachers should include the usage of technology in their yearly plans and curriculum.
Technology is playing a critical role in how curricula are being developed and implemented. This is reflected in a huge movement in many countries to create STEM (science, technology, engineering, and mathematics) curricula to prepare students for lifelong learning and the demands of the future Through this project the children who have difficulties to learn many abstract concepts,will be familiar about the contents of new technologies thanks to the coding and robotics .The children will have a better understanding and will have the ability to think in three dimensions.Reading books or just studying is not enough for us to reach information. Because even in a second, a new invention emerges and we have countless new automatic vehicles. The world of science brings technology to today’s inventions and brings the products we use with coding and robotics to the points we cannot imagine.All of them come from the perfect harmony of coding and robotics. Therefore, starting from the early ages, coding and solving the robotic language,they will continue their lives without confusion as they will understand the content of the new inventions which they will encounter during their lives.Primary school students will be introduced to coding through Block Based Coding through robotics, which involves dragging and matching different “blocks” of instructions. Secondary school students will learn Python programming and utilise Makeblock robots and construct advance projects.Professional Development is the key to success, thus teachers will be equipped with key competences and skills which will assist them to succeed in their professional or academic careers.
Project Website
https://erasmus-greatproject.eu/
EU Grant (Eur)
Funding of the project from EU: 40183,3 Eur
Project Coordinator
Academy for International Science and Research & Country: UK
Project Partners
- Colegiul National de Informatica “Tudor Vianu”
- OZEL INEGOL ELIT GRUP ORTAOKULU
- Learnmera Oy

