Level Complete Erasmus Project

General information for the Level Complete Erasmus Project

Level Complete Erasmus Project
July 7, 2020 12:00 am
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Project Title

Level Complete

Project Key Action

This project related with these key action: Cooperation for innovation and the exchange of good practices

Project Action Type

This project related with this action type : Strategic Partnerships for Schools Only

Project Call Year

This project’s Call Year is 2015

Project Topics

This project is related with these Project Topics: New innovative curricula/educational methods/development of training courses; Pedagogy and didactics

Project Summary

In the Level Complete project, three schools worked together to develop new teaching materials aimed at (Digital) Game Based Learing. We looked at the diversity of the pupils and the different needs associated with this diversity. Each schools brought their own expertise.

The schools that have collaborated are “Istituto Comprensivo F.D’Amico” (PIC 944127385) from Rosolini, Italy, “Szkola Podstawowa nr 6 w Trzebini” (PIC 940094804) from Trzebini, Poland and the “Stichting Roelof van Echten” (PIC 941707041) from Hoogeveen, the Netherlands.

The expertise brought in by the schools was:
Tailored education by the school from Italy, Cooperative learning by the school from Poland and supporting software for pupils with special needs by the school from the Netherlands.

By developing and sharing new teaching materials, the schools have enriched the lessons and made them more attractive for their pupils.
To achieve this, the schools have shared the lesson ideas they developed and commented on them. The lesson ideas that were developped in the participating countries were also tested in the lessons in the other countries. In addition to the feedback from the teachers and the teams from the different schools, the students also provided feedback on the lesson ideas.

The start of the project was to define the concept of (Digital) Game Based Learning. A “Multiplier Event” was organized for this purpose. The choice for this was motivated by the fact that the schools wanted to mobilize as many people as possible for the development of new material. That is why, in addition to the participating schools, schools from primary education, secondary education and secondary vocational education from the region were invited as well as various public organizations.

The schools that participated in the Multiplier Event were informed of the progress during the project so that they could also use material directly.
During the three years of the project, a different angle was chosen in the development of teaching material. For this purpose, meetings were held on the theme in which one of the participating schools had the expertise.
In February 2016, the Polish school organized a meeting on the subject of cooperative learning. In the period after that, the countries developed teaching materials within their own schools on this subject.
In October 2016, the Italian school organized a meeting on the subject of tailored education, after which the schools again developed new teaching material on this subject.
Finally, in October 2016 a meeting was organized on the subject of educational software and new teaching materials were developed on this subject.
The results and progress were discussed at the end of each school year (2016, 2017 and 2018).
At the final meeting in Italy, all the materials that were developed during the proect were presented. This was then brought to the attention within the networks of the various schools.

By working on the project, the teachers involved have become more skilled in the use of digital tools during the lesson. They can use the developed materials but they also have become more skilled in developing their own material.
The project also contributed to the improvement of the knowledge with regard to digital learning resources in general at the participating schools. The use of the digital possibilities that are already present in the schools were increased. But the Italian en Polish school also invested in more digital facilities. At the start of the project, the possibilities for this were still limited; it was a concern whether the “Digital” of Game Based Learning would’t be a problem during the project. By investing in digiboards, laptops and computers, however, this proved to be no problem.

Through the project, a follow-up to the project was given within the Dutch school by offering a module “digital games” in the education of exam classes.

EU Grant (Eur)

Funding of the project from EU: 30029 Eur

Project Coordinator

Stichting Roelof van Echten & Country: NL

Project Partners

  • Istituto Comprensivo F.D’Amico
  • Szkola Podstawowa nr 6 w Trzebini