LEVEL UP! Designing game-based practices for migrant children inclusion Erasmus Project

General information for the LEVEL UP! Designing game-based practices for migrant children inclusion Erasmus Project

LEVEL UP! Designing game-based practices for migrant children inclusion Erasmus Project
July 7, 2020 12:00 am
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Project Title

LEVEL UP! Designing game-based practices for migrant children inclusion

Project Key Action

This project related with these key action: Cooperation for innovation and the exchange of good practices

Project Action Type

This project related with this action type : Strategic Partnerships for school education

Project Call Year

This project’s Call Year is 2018

Project Topics

This project is related with these Project Topics: Pedagogy and didactics; Inclusion – equity

Project Summary

Level Up project aimed at facing the issue, providing solutions and suggestions with the use of game-based activities in order to make the cultural integration of the migrant children in schools more effective. The project was planned to last 24 months and involved 2000 participants. At the first stage, several meetings between the project partners and the experts were organised, delineating the conduction of the project and its objectives. In that phase, project tools such as the Communication Plan and the Quality and Evaluation Plan were implemented.

The project was divided in 3 phases in relation to the three intellectual outputs: in the first phase, partners analyzed game-based activities in education. This analysis had last 7 months. During this phase, educators and teachers from all project partners also explore and learned about gamification, taking into consideration the short-term training course organized in Portogruaro (Italy) in July 2019.

In the second phase of the project (lasting 9 months), a pilot game-based projects were tested in some classes of the partner schools and their associated entities. In this way, the effectiveness and success of the activities were measured in relation to the integration of the migrant children.

In the last phase, all the project results were elaborated and summarised in an interactive MOOC with pop-up material that enabled a wide audience (not only academics) to learn from the project.

Moreover, the project implemented 2 short-term training events that were focused on the gamification and the best innovative practices to be applied in schools with migrant children. One of them was implemented physically in Italy in July 2019 and the other one was implemented by each partner in each target territory in September 2019.

At final stage, the project board was focused on the dissemination in phase. The dissemination activities such as workshops and roadshows broaded the impact of the project results. In this sense, a multiplier conference was organised in order to guarantee a multiplier effect of the project results at the end of the project.

In the long term, it is expected that the project methodology and results could be assimilated by the European education systems in order to achieve a more inclusive education. This is the only way in which the school life could guarantee the students a proper emotional, physical and intellectual development, without any sorts of exception and discrimination.

EU Grant (Eur)

Funding of the project from EU: 94333 Eur

Project Coordinator

AYUNTAMIENTO DE ALTEA & Country: ES

Project Partners

  • Wesley János Óvoda, Általános Iskola, Szakiskola és Gimnázium
  • Associazione 2050
  • DRUSTVO ZA RAZVIJANJE PROSTOVOLJNEGA DELA NOVO MESTO
  • CASA CORPULUI DIDACTIC TELEORMAN
  • Daugavpils pilsetas Izglitibas parvalde
  • Szczecinska Szkola Wyzsza Collegium Balticum