Method Cards for Movement-based Interaction Design Erasmus Project
General information for the Method Cards for Movement-based Interaction Design Erasmus Project
Project Title
Method Cards for Movement-based Interaction Design
Project Key Action
This project related with these key action: Cooperation for innovation and the exchange of good practices
Project Action Type
This project related with this action type : Strategic Partnerships for higher education
Project Call Year
This project’s Call Year is 2020
Project Topics
This project is related with these Project Topics: ICT – new technologies – digital competences; Research and innovation; New innovative curricula/educational methods/development of training courses
Project Summary
When we develop new practices, artefacts and interaction designs for sports and physical activity, it is essential to involve movement in the design process. Involving movement, we believe, will lead to more sustainable movement technologies and sports concepts so that, in turn, people in Europe gain health and well-being. We will, therefore, build an interdisciplinary network across Europe to develop so-called “design method cards” that include movement in the design process of sport, movement and technology. Movement can be the target domain for artefacts (e.g. the variety of interaction design for sports, health, and embodied play with or without technology). Movement can also be the medium of design (the body as a source of creativity, e.g. bodystorming, embodied sketching, etc.).
To do ground-breaking design work on this interdisciplinary domain of movement and technology, we require professionals with enough knowledge and skills in the domains of design, sports & movement, and technology, which is challenging to achieve given the breadth of the combined fields. To fully leverage the potential of the combined design fields, and design processes in a broader sense; we need to develop an accessible and well-rounded toolbox of embodied design methods for students and design professionals.
An effective way of making design and research methods accessible for students and professionals are “Method card boxes” offered as web-services. The cards provide a user-friendly approach to guide design activities. The cards contain a brief description of the goal, procedure, use contexts, and constraints of each method. However, “movement-based method cards” in the existing toolboxes are still at their infancy. This project aims to develop movement-based methods cards and a supporting framework for the content and use of movement-based methods.
In the Method Cards for Movement-based Interaction Design (MeCaMInD) project, we explore how we can make a navigable and actionable method card toolbox in the fields of interaction design and sport & movement. We will also focus on disseminating the insights of the toolbox to students and design professionals across disciplines. The outcome also involves an understanding of how to create and enhance a movement-based creative design environment.
The MeCaMInD consortium consists of six partners from the domains of sport and movement sciences and interaction design.
Accomplishing the development of the method card box and the testing and validation in teaching and research projects using the cards, we have planned seven Transnational Project Meetings (TPMs), and six Multiplier Events (MEs). The MEs are organised with associate partners and stakeholders to co-develop, test, familiarize with, and refine the methods and the toolbox. The TPMs are organised around a kickoff, preparing IOs and MEs, an internal midterm review, refinement and evaluation seminar, and finally a closing meeting. These transnational activities serve to manage, inspire and develop a shared understanding of the content and approaches for the intellectual outputs (IOs), which includes written reports, research papers, method cards, and a website for disseminating movement-based method cards and guidelines.
Intellectual Outputs (IOs) in the project involve a literature review of state-of-the-art mapping of movement-based methods; report on the difficulties using embodied methods in design practice; forming of a creative environment and productive body(mind) setting and collection of methods and theories behind the methods; report on various bodystorming and movement sketching methods and principles of creativity; use cases applying the methods with professionals in the sport & health domain; a reflection of guidelines and best practices in using the methods in teaching and using methods in the sports industry.
The methods and guidelines will be disseminated through the production of video, pictures and graphics to support the text descriptions. Organising the methods and tieing them into the principles of embodied design, a toolbox framework and route maps will be developed and integrated.
The MeCaMInD project will support solving the challenge of engineers and students to engage with movement in their design practice (as target domain and as the medium of design) and for human movement students to gain confidence in using movement as their first choice in doing technology design. The confidence in using the methods will make the students ambassadors and role models for a movement centred approach designing for well-being and a healthy lifestyle of people in Europe. Further, MeCaMInD brings together design methods in a way that opens up a larger design space for the development of novel products and movement practices. As all interactions are embodied, it will have a potential long-term impact on society beyond the fields of interaction design and sports & movement.
EU Grant (Eur)
Funding of the project from EU: 303532 Eur
Project Coordinator
SYDDANSK UNIVERSITET & Country: DK
Project Partners
- UNIVERSITEIT TWENTE
- UPPSALA UNIVERSITET
- AALTO KORKEAKOULUSAATIO SR
- UNIVERSIDAD CARLOS III DE MADRID
- MALMO UNIVERSITET

