PlayIN’clusive Erasmus Project

General information for the PlayIN’clusive Erasmus Project

PlayIN’clusive Erasmus Project
July 7, 2020 12:00 am
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Project Title

PlayIN’clusive

Project Key Action

This project related with these key action: Cooperation for innovation and the exchange of good practices

Project Action Type

This project related with this action type : Strategic Partnerships for youth

Project Call Year

This project’s Call Year is 2017

Project Topics

This project is related with these Project Topics: New innovative curricula/educational methods/development of training courses; Creativity and culture; Inclusion – equity

Project Summary

PlayIN’clusive is a 25 month long strategic partnership project initiated by young people which aims to promote the importance of gamification within youth work across Europe through developing innovative games for quality improvement of non-formal education in one of the most relevant and up-to-date topic of the field: inclusion.

With the development of this project idea we gave the opportunity to young people
to take an initiative, to implement their own ideas and turn them into actions in a creative and exciting way. Taking under consideration the needs of our target group, the ideas and initiative of young people as well as the growing problems in Europe creating a society where social inclusion does not appear such an important value, we created the PlayIN’clusive project to provide a creative, innovative solution to these issues.

The aim of the project was to develop innovative outputs to foster the inclusion in European societies through straightened competences of groups of young people by allowing them to put their ideas into action and create innovative educational tools, especially games for
youth and other educational sectors using non-formal methodology.

The activities of the project were created following these objectives:
– to develop the understanding of young people about diversity in societies and the importance of social inclusion;
– to strengthen young people’s sense of initiative, entrepreneurship and volunteering;
– to develop skills and competences of young people about gamification and how to put their ideas into action to create an innovative tool of non-formal education;
– to create games, offline and online educational tools to promote and increase social inclusion in Europe;
– to promote youth- and learner-centered approach in non-formal education;
– to create innovative outputs for dissemination and multiplication for quality improvements of the European youth work.

The project provided the opportunity for groups of young people to put their ideas into action and create innovation tools for inclusion useable in non-formal education. Groups of young people were invited to participate in a long-term challenge/ competition and using their own creative side to develop games which will be used in non-formal education across Europe.

During the project we organised three learning and training activities reaching out to about 40 young people from Spain, Turkey and Hungary. Participants could learn about the understanding of the importance of social inclusion and also about how to use gamification techniques in youth work. There are 10 teams competing with different games developed by them until the final selection of the 3 best ones for further dissemination in the European youth field.

Also a special handbook was edited and designed by young people to young people about how gamification and game development process can be used to turn ideas into actions and to support the development of individuals’ learning and youth work in general.

Gamification in this project was not only the basic topic but also a method we use to motivate young people to be active actors of this project. Organising this project in a framework of a competition made it an existing task which feels more like game. Through this element of playfulness, we intended to keep the motivation of the young people to applyin practice what they learned which will improve performance and involvement in youth work.

EU Grant (Eur)

Funding of the project from EU: 67655 Eur

Project Coordinator

Tudatos Ifjúságért Alapítvány & Country: HU

Project Partners

  • AC Amics de la Biblioteca de la Fonteta
  • YAYGIN EGITIM MERKEZI DERNEGI