Positive mental health for GEN Z – NO MOre Fear Of Missing Out Erasmus Project
General information for the Positive mental health for GEN Z – NO MOre Fear Of Missing Out Erasmus Project
Project Title
Positive mental health for GEN Z – NO MOre Fear Of Missing Out
Project Key Action
This project related with these key action: Cooperation for innovation and the exchange of good practices
Project Action Type
This project related with this action type : Strategic Partnerships for youth
Project Call Year
This project’s Call Year is 2020
Project Topics
This project is related with these Project Topics: Youth (Participation, Youth Work, Youth Policy) ; ICT – new technologies – digital competences; Health and wellbeing
Project Summary
The psychosocial effects of COVID-19 disproportionately affect young people. Both immediate and longer-term factors through which young people are affected include social isolation, changes to the delivery of therapeutic services and almost complete loss of all structured occupations (school, work and training) within this population group. Longer-term mechanisms include the effects of the predicted recession on young people’s mental health. Society today is equipped to be a far more contentious environment than experienced by generations before. Every aspect of life documented, quantified, shared and saved for all your peers to see. Hard as it might have been for you to grapple with the assumption your best friend was more popular than you, at least you could hold dear that it was, just that, an assumption. Today’s youth have the figures to evaluate it; 77 likes to my 10 or 1,000 followers to my 70. It is perhaps unsurprising that Fear Of Missing Out (FOMO) is said to combine irritability, anxiety, and inadequacy and that one’s self-esteem may also impact the level of FOMO experienced.
In the context of mental health issues FOMO is one of the newest, anxiety causing, stressors that impact the mental health of today’s young digital natives for whom social media plays such an important role in identity building. The NOMO FOMO project proposes ‘unpacking’ the term FOMO to see what lies beneath and provide a toolkit of interactive learning resources to address the elements identified. In a survey with young people the following themes were commonly identified in all partner countries as being the basis for FOMO anxiety. Fear of being unpopular; uninteresting; unattractive; unworthy; unfriendly; unkind; uncaring; are just a sample of the 12 most common themes that emerged. Addressing these themes, partners will pilot NOMO FOMO outputs in 6 local settings where the partners are based.
Educational games are not a new phenomenon, and have been a part of the educational landscape since the development of the abacus and before. In today’s ubiquitous technology environment online gaming, especially on smartphones has grown exponentially and a survey conducted by Nielsen in the USA found that for young digital natives the amount of time spent playing games on their smartphone is 12 times more than the time they spend talking or texting. It is clear that smartphones are the device of choice for young digital natives and responding to this the NOMO FOMO consortium are proposing to develop a completely new smartphone based learning experience that promotes positive mental health. Gen Zers have the latest tech gadgets in their palms, are hyper-connected, and eager to innovate. They live in an online ‘bubble’ surrounded by technology. Facebook, Instagram, Pinterest, TikTok and a whole range of other social media platforms are the new street corners where today’s digital natives ‘hang out’. They are the perfect, familiar and attractive places to engage Gen Zers and address the impact of social media on mental health.
Infographics have been steadily gaining popularity, both in digital and print formats in organizations and education. They are clear, effective and visually engaging. They present a variety of information while retaining the attention of the viewer. Today’s youth are inundated with information every day and opportunities for distraction are increasing. Young people need tools to easily digest information while also being offered the opportunity to develop key skills in a digital environment where they are most at home.
The NOMO FOMO consortium partners will create 12 interactive infographics each one addressing one of the key themes associated with FOMO anxiety and stress which directly impact mental health. Each individual interactive infographic resource will comprise a series of 4 different but related learning elements. Each element will have clear learning outcomes to be achieved. Research conducted to inform this proposal with young digital natives found that they do not use up to 60% of the apps that they have downloaded and the vast majority of them expressed an unwillingness to download new apps due to the data mining activities of app developers. For this reason the resources developed will be presented and accessed directly through the camera on their smartphone through the built in QR code reader.
Partners will develop an in-service training programme for front-line youth workers with two specific elements namely Unpacking FOMO and building the digital skills of front-line youth workers to build their own interactive infographics using software programmes like PowToon, StoryBoardThat, VideoScribe, KAHOOT, LearningApps, Google Forms, etc.
Partners will also develop a SMART-FEED training programme for young people allowing them to take control of their social media environments
All resources will be presented on a NOMO FOMO MOOC
Project Website
http://nomo-fomo.eu/
EU Grant (Eur)
Funding of the project from EU: 245310 Eur
Project Coordinator
FUTURE IN PERSPECTIVE LIMITED & Country: IE
Project Partners
- BACKSLASH
- OSRODEK SZKOLENIOWO-BADAWCZY INNEO
- Embaixada da Juventude
- SOCIAL YOUTH DEVELOPMENT CIVIL NONPROFIT SOCIETY
- Solution: Solidarité & Inclusion
- Hauptstadtallee 239 V V UG (Skills Elevation FHB)

