STORYLINE: STORYtelling for (Language) Learning in an Interactive and Non-formal Environment Erasmus Project

General information for the STORYLINE: STORYtelling for (Language) Learning in an Interactive and Non-formal Environment Erasmus Project

STORYLINE: STORYtelling for (Language) Learning in an Interactive and Non-formal Environment Erasmus Project
September 14, 2022 12:00 am
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Project Title

STORYLINE: STORYtelling for (Language) Learning in an Interactive and Non-formal Environment

Project Key Action

This project related with these key action: Cooperation for innovation and the exchange of good practices

Project Action Type

This project related with this action type : Strategic Partnerships for youth

Project Call Year

This project’s Call Year is 2020

Project Topics

This project is related with these Project Topics: Creativity and culture; Intercultural/intergenerational education and (lifelong)learning; Teaching and learning of foreign languages

Project Summary

STORYLINE aims to empower young people, to innovate youth work in the field of storytelling and language learning/ teaching and to foster social inclusion and cohesion through an intercultural, inclusive and intergenerational approach. While originally storytelling emerged as a form of passing on cultural heritage and other teachings, this project uses this concept as a bridge between the youth and the elder. The project facilitates the dialogue between locals and expats, the young and the elder communities, in order to raise awareness on the importance of community’s cooperation for the achievement of social prosperity.
Each country will host 1 training of youth workers. After the youth workers’ return to their countries, they will organize a local workshop for youth on storytelling (1 to 3 days; online or offline). The 20 youth together with the experts will interview the elders and people with fewer opportunities, who went through hardship, from their community, about their stories (about their life, their city, interesting facts from their past, their cultural heritage etc.). The stories (63 in total) will be selected, edited and adapted to different levels of reading material for young learners (beginner, intermediate and advanced). The youth will also be involved in the editing and translating process of adapting the stories (via online workshops). The adapted stories will be collected by HEI and PHOART and will be organized in the StorytellingHUB – a platform for language learning, and an eBook (Title: Stories for Young Learners: A Methodology). The eBook will also comprise good practices in language learning as developed during the youth workers’ trainings. Therefore, the youth are encouraged to get to know better the elder and disadvantaged communities of their cities and to give visibility to their past by turning their stories into language learning material for other European youngsters. The project’s main aim is to encourage intercultural and intergenerational and intercultural connections and promotion of cultural heritage and exchanges through storytelling and language learning. Moreover, out of the 63 stories available on the HUB, 12 of them will be transformed into Virtual reality “escape rooms” (IO2). This game will be called “EscapeStory Sphere” and will be an interactive language-learning game which promotes cultural heritage and storytelling as a way to learn about a language and a culture. The game will be available free, online, and can be used with VR glasses or without, by using a laptop, phone or tablet.

EU Grant (Eur)

Funding of the project from EU: 173010 Eur

Project Coordinator

House of Education and Innovation (HEI) & Country: RO

Project Partners

  • Phoart Production S.R.L.
  • Didark. Didáctica S.L.
  • UNIVERSIDAD DE GRANADA
  • COFAC COOPERATIVA DE FORMACAO E ANIMACAO CULTURAL CRL