STORYLINE: STORYtelling for (Language) Learning in an Interactive and Non-formal Environment Erasmus Project
General information for the STORYLINE: STORYtelling for (Language) Learning in an Interactive and Non-formal Environment Erasmus Project
Project Title
STORYLINE: STORYtelling for (Language) Learning in an Interactive and Non-formal Environment
Project Key Action
This project related with these key action: Cooperation for innovation and the exchange of good practices
Project Action Type
This project related with this action type : Strategic Partnerships for youth
Project Call Year
This project’s Call Year is 2020
Project Topics
This project is related with these Project Topics: Creativity and culture; Intercultural/intergenerational education and (lifelong)learning; Teaching and learning of foreign languages
Project Summary
STORYLINE aims to empower young people, to innovate youth work in the field of storytelling and language learning/ teaching and to foster social inclusion and cohesion through an intercultural, inclusive and intergenerational approach. While originally storytelling emerged as a form of passing on cultural heritage and other teachings, this project uses this concept as a bridge between the youth and the elder. The project facilitates the dialogue between locals and expats, the young and the elder communities, in order to raise awareness on the importance of community’s cooperation for the achievement of social prosperity.
Each country will host 1 training of youth workers. After the youth workers’ return to their countries, they will organize a local workshop for youth on storytelling (1 to 3 days; online or offline). The 20 youth together with the experts will interview the elders and people with fewer opportunities, who went through hardship, from their community, about their stories (about their life, their city, interesting facts from their past, their cultural heritage etc.). The stories (63 in total) will be selected, edited and adapted to different levels of reading material for young learners (beginner, intermediate and advanced). The youth will also be involved in the editing and translating process of adapting the stories (via online workshops). The adapted stories will be collected by HEI and PHOART and will be organized in the StorytellingHUB – a platform for language learning, and an eBook (Title: Stories for Young Learners: A Methodology). The eBook will also comprise good practices in language learning as developed during the youth workers’ trainings. Therefore, the youth are encouraged to get to know better the elder and disadvantaged communities of their cities and to give visibility to their past by turning their stories into language learning material for other European youngsters. The project’s main aim is to encourage intercultural and intergenerational and intercultural connections and promotion of cultural heritage and exchanges through storytelling and language learning. Moreover, out of the 63 stories available on the HUB, 12 of them will be transformed into Virtual reality “escape rooms” (IO2). This game will be called “EscapeStory Sphere” and will be an interactive language-learning game which promotes cultural heritage and storytelling as a way to learn about a language and a culture. The game will be available free, online, and can be used with VR glasses or without, by using a laptop, phone or tablet.
EU Grant (Eur)
Funding of the project from EU: 173010 Eur
Project Coordinator
House of Education and Innovation (HEI) & Country: RO
Project Partners
- Phoart Production S.R.L.
- Didark. Didáctica S.L.
- UNIVERSIDAD DE GRANADA
- COFAC COOPERATIVA DE FORMACAO E ANIMACAO CULTURAL CRL

