Tablet-Based Cognitive Gaming Platform for Seniors Erasmus Project
General information for the Tablet-Based Cognitive Gaming Platform for Seniors Erasmus Project
Project Title
Tablet-Based Cognitive Gaming Platform for Seniors
Project Key Action
This project related with these key action: Cooperation for innovation and the exchange of good practices
Project Action Type
This project related with this action type : Strategic Partnerships for adult education
Project Call Year
This project’s Call Year is 2018
Project Topics
This project is related with these Project Topics: ICT – new technologies – digital competences; Access for disadvantaged; Health and wellbeing
Project Summary
The necessity of protecting cognitive health has become an important element for active ageing. It is widely believed that cognition, like our muscles, gets stronger with work. This view has been proven by many cognitive studies.
With the project activities, 6 tablet-based games were developed to protect and improve cognitive health. Before the games were developed, the situation regarding adult education in the countries of the partners was determined, the needs of the adults were determined, the scenarios of the tablet-based games were written according to the learning objects, and the games were developed in 6 different areas. Games published with open access in 6 different languages on the Android platform. Pilot implementation was held in 3 different countries and the results were reported. In addition, user manuals and questionnaires have been developed for the trainers.
The project activities focus on the protection of cognitive health, and the importance of preventive measures against Alzheimer’s and dementia was emphasized.
The project aims to develop a tablet-based cognitive gaming platform for seniors to use in a group format, contain multiple cognitive strategies and grow more challenging as performance improves. Tablet-based gaming platform developed according to the cognitive training program to cognitive stimulation which aims to increase general cognitive and social function. In this way, senior people attend enjoyable group activities to experience the tablet games about memory, attention, reasoning & planning, processing speed and sequential processing.
Target groups are:
1. Senior people who are 55+ years old
2. Senior people with physical disabilities
3. Senior people with permanent health issues (diabetes, mild level dementia etc.)
4. Trainers of senior people
There are 3 intellectual outputs to reach the project goals and objectives. These are:
IO1. Cognitive skills-based training scheme for seniors
IO2. Tablet-based cognitive gaming platform for seniors
IO3. Accessible learning platform for trainers
The project is based on mobile games development for senior people’s cognitive skills development about memory, attention, visual perception, reasoning & planning, procession speed and sequential processing. This is the innovation part of the project because there is not any developed learning content for cognitive skills development of senior people and project partners will focus on learning content creation, learning scheme, mobile games development and online assessment of the senior people’s progress and development through mobile games.
Project partners are experienced organisations in KA2 Strategic Partnership projects. Partners are education authority, senior e-inclusion association, voluntary based educational association, inclusion and accessibility company, software development company and training provider to senior and disabled people. Partner organisations have experience on:
– Adult education
– Training content development
– ICT and interactive technologies
– Creativity skills
– Online and mobile learning systems
A total of 3 transnational meetings were held in the project, Planned two mobilities and multiplier events could not be realized due to the pandemic situation.
Project Website
http://games4seniors.eu/
EU Grant (Eur)
Funding of the project from EU: 144915 Eur
Project Coordinator
Etimesgut Ilce Milli Egitim Mudurlugu & Country: TR
Project Partners
- E-SENIORS: INITIATION DES SENIORS AUX NTIC ASSOCIATION
- PHOENIXKM BVBA
- VIENNA ASSOCIATION OF EDUCATION VOLUNTEERS
- MARIE CURIE ASSOCIATION – MCA
- G.M EUROCY INNOVATIONS LTD

