Xtended Reality Leadership for Xtra-ordinary Leaders Erasmus Project
General information for the Xtended Reality Leadership for Xtra-ordinary Leaders Erasmus Project
Project Title
Xtended Reality Leadership for Xtra-ordinary Leaders
Project Key Action
This project related with these key action: Cooperation for innovation and the exchange of good practices
Project Action Type
This project related with this action type : Strategic Partnerships for vocational education and training
Project Call Year
This project’s Call Year is 2018
Project Topics
This project is related with these Project Topics: ICT – new technologies – digital competences; New innovative curricula/educational methods/development of training courses; Enterprise, industry and SMEs (incl. entrepreneurship)
Project Summary
The economic strategy for Europe and the UK calls for world class leadership and more effective opportunities to acquire leadership skills through initial and continuing VET.
In order to succeed in the future, leaders and managers (and particularly new ‘millennial leaders’) will need to become more agile, responsive and develop an ability to adapt to different needs generated by changing workplaces. Leaders will also need to be open to cultural and ever changing technological changes that will impact the core of organisational operations.
The Xtended Reality Leadership for Xtra-ordinary Leaders (XRL) project is focused on preparing new leaders for Leadership in the 21st Century by developing high quality leadership competences and skills in the following areas: Improving productivity, Integrated technology innovation, Globalisation, Inclusive leadership, Responsible Leadership and Core leadership skills.
In addition the project promoted the adoption of ‘new innovative practices in a digital era’ for VET through the use of Augmented Reality (AR) and Virtual Reality (VR) and innovative pedagogies to develop a new brand new digitally enhanced approach to leadership training.
Partners from the UK, Spain, Portugal and Sweden collaborated with a wide range of stakeholders to deliver the following activities:
1. An innovative new curriculum and course plan in line with ECVET and EQF that addresses the key competences needed.
2. An OER platform containing innovative tools, resources and approaches for new leaders including 360 videos, 360 VR scenarios and simulations, an AR leadership skills App.
3. Designed and development a state of the art 3D AR/VR training workshop that blends a variety of approaches such as multi-player AR and 3D VR scenarios and simulations with face-to-face discussions in order to develop leadership skills for the future.
4. Produced publications that explored the future of leadership in a post digital era and identified the skills and needs required for the next generation of leaders along with training notes.
5. Designed and developed of a new methodology for assessment and evaluation of leadership skills along with implementation tools, assessments and action plans.
In addition a range of events and a conference were held in the UK, Spain, Portugal and Sweden to share the project results with stakeholders along which we hope to cascade the curriculum, tools and resources developed to VET professionals and educators in the partner counties.
There are 2 primary target audiences for the product which are:
1. New Leaders: Primarily ‘Millennials’ (but not exclusively), those on new apprenticeships, company internships and internal company leadership initiatives and those taking up leadership positions in a wide range of vocational subject areas.
2. VET Providers: Vocational training providers, training managers, colleges/ universities (lecturers/ teachers), independent trainers/ private training companies, HR departments, businesses, leadership coaches and mentors.
The product gets Individuals, organisation’s and those responsible for delivering VET training and CVET to think differently about leadership training and to implement new approaches to developing the skills and competences needed for leadership in a post digital era, ultimately equipping leaders to lead effectively and more relevantly in the future.
In the course of our activities we reached a number of future leaders, VET professionals and other relevant stakeholders.
Project Website
http://www.xrlproject.com
EU Grant (Eur)
Funding of the project from EU: 259171,5 Eur
Project Coordinator
ELearning Studios Ltd & Country: UK
Project Partners
- COVENTRY UNIVERSITY
- AEVA – ASSOCIACAO PARA A EDUCACAO E VALORIZACAO DA REGIAO DE AVEIRO
- ELDERBERRY AB
- INSTITUTO PARA EL FOMENTO DEL DESARROLLO Y LA FORMACION SL

