European Heritage Puzzles Erasmus Project
General information for the European Heritage Puzzles Erasmus Project
Project Title
European Heritage Puzzles
Project Key Action
This project related with these key action: Cooperation for innovation and the exchange of good practices
Project Action Type
This project related with this action type : Strategic Partnerships for adult education
Project Call Year
This project’s Call Year is 2018
Project Topics
This project is related with these Project Topics: ICT – new technologies – digital competences; Cultural heritage/European Year of Cultural Heritage; Creativity and culture
Project Summary
Context
This international project is the result of several previous ones: 3 Comenius Regio between Italy and Belgium, 2 Grundtvig (adult education) partnerships adding the Netherlands to the network and finally, the inclusion of a Cretan partner thanks to the migration of one Italian participant to this other country! Each time, we integrated new people, other groups/associations, unexperienced partners, natives or migrants, kids or grand-parents etc to make this kind of project more popular and improve the self-esteem and self-confidence of everyone.
Objectives
Every EHP partner needed to enlarge its activity scope to reach more and more people, among which disadvantaged ones are a specific target. We wanted to facilitate the integration of new inhabitants in their new location, which means that we also wanted to help our local community to welcome them with their diversity and own richness.
By sensitising them to our local heritage (sites, landscapes, material or immaterial) we helped each other to develop citizenship and sense of humanity.
Cultural heritage was the centre of our project. Our partnership was made by three museums (in Greece, Italy and Belgium) and two professional artistic organisations (the Netherlands and Belgium). Four countries, four languages for a common objective: to gather people of different generations, of different origins, with diverse habits, to share their history, when they accept it. Using theatre techniques, training adults to ICT and mixing both in an innovative game that gives more value to our heritage is the attractive way we chose to motivate all social classes to build together a better atmosphere.
Participants
Every partner had a large target audience. They determined who would be trained to serve the project knowing that the final event would have been the most important shared moment of the project.
Representatives of the organisations and from the local community, including less advantaged adults who had a predominant mission at the final event. Members of the associations with a useful experience and a knowledge of techniques and project management.
Activities developed
C1 – ITALY – Storytelling and comics workshop lead by Italian partners.
The final event was a puzzle (enigma) that brought the audience/public from one place to another in each country, at the same moment, with interactions between the partners. The LTA helped us to create the storyboard, and to work on ICT and multimedia for theatre. Creation of an example of enigma game. Report and program in the website.
C2 – BELGIUM – Theatre training. Bryan Reynolds was the director of the workshop. All the partners were represented in the theatre performance mixing acting and video projection. We have been working four days on theatre techniques and stage directing, costumes and technical aspects, final show of “Railroad” in Dinant. Report and program in the website.
C3 – GREECE – We created ICT to valorise and disseminate cultural and historical Heritage lead by the Greek partner. Follow-up of the creation of the scenario for the final event. Need to develop ICT skills and competences among the participants was important to enrich the local stories with virtual concepts and techniques. Report and program in the website.
Methodology
The project plans appllied the following approaches:
Agenda of partnership steering committee meetings
Agreements between partners during TPM1 in order to have common objectives, enriched by contributions from each.
State of play of activities for social inclusion, needs, benefits to be garnered through the project, both in our training institutions and in partnerships.
Observation of the good practices for adult education activities in the field of heritage, theatre, multimedia
Action plan with associated partners to increase skills and broaden scope.
Training in IT tools to optimize communication and product realization.
Workshops with associated partners, at home or in the field.
Results
Better civil behaviour
Better involvement into the social development of the local community
Better feeling of belonging to an unusual project
More commitment to the social and cultural life of our cities/communities
More people concerned by the improvement of their ICTs, language, social skills and competences
More audacity, thanks to the theatre techniques, to speak in front of an audience
Better participation of citizens to the heritage protection and valorisation
Tangible results
– Theatre show recorded “Railroad”
– Scenario for live game in 5 languages
– Virtual game in 5 languages
– Comic as solution of the virtual and live game in 5 languages
– Project website
Unfortunately we were not able to run TPM 4 and LTA4 due to covid pandemic.
Project Website
https://euheritagepuzzle.org/
EU Grant (Eur)
Funding of the project from EU: 79490 Eur
Project Coordinator
COMUNE DI CASTIGLIONE DEL LAGO & Country: IT
Project Partners
- Etairia Kritikon Istorikon Meleton
- Maison du patrimoine médiéval mosan
- Dinant Creative Factory asbl
- Transversal Theater Company

