Learning games for dyslexic young adults Erasmus Project

General information for the Learning games for dyslexic young adults Erasmus Project

Learning games for dyslexic young adults Erasmus Project
July 7, 2020 12:00 am
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Project Title

Learning games for dyslexic young adults

Project Key Action

This project related with these key action: Cooperation for innovation and the exchange of good practices

Project Action Type

This project related with this action type : Strategic Partnerships for adult education

Project Call Year

This project’s Call Year is 2018

Project Topics

This project is related with these Project Topics: Pedagogy and didactics; Inclusion – equity; Disabilities – special needs

Project Summary

The implementation of the project DYS2GO- „Learning games for dyslexic young adults”( reg.nr. 2018-1-LV01-KA204-046970) followed the tasks, producing of intellectual outcomes for dyslexic young adults , their teachers, parents . The integrative approach (disabilities, inclusion, adult education , ICT technologies ) was used to implement the project. The main objective of DYS2GO was the provision of a range of mobile highly motivating and stimulating learning games for a carefully selected skills known to be important for young dyslexic adults such as : visual and auditory discrimination,memory and sequence as well as spatial position to be trained .
The project was carried out by a European partnership consisting of partners that not only work in the field of SEN, but were either involved in the EDYSGATE or DYS 2 project or had experience in developing mobile apps for learners with special needs. Due to that the project enriched and widened the successful experience of GRUNDTVIG projects EDYSGATE (2008) and DYS 2 (2011) that tackled the problems of dyslexia by providing learning games for dyslexic youngsters on the Window platform. DYS2Go went further. Following the development of technologies and satisfying the growing needs of dyslexic youngsters about 16 and their teachers, the games were created to be available for mobile devices (Android, IOS) , Windows desktop and Windows tablets .
According to the project proposal DYS2GO games were planned as mini-learning games based for training above mentioned skills.Besides 80 mini games (indexed games) , 5 story games such as „Lost in the pyramid”, “When dreams come true”, “Surprising trip”, “Good or bad luck”, “ Family secret” , on three levels difficulty were created as added value to the project . These games are available in all partnership languages: the German, Bulgarian, Czech, Latvian, Lithuanian and English. Avatar Robbie guides the youngsters and speaks in all above mentioned languages .It took additional time for creating story line games, testing and evaluating, but these story based games together with indexed games were highly evaluated by youngsters and teachers as giving flexibility to teaching and learning. Output 4 – learning games – indexed games and story based games are available in iOS Apple store and Android PlayStore for mobile devices and on the project’s web site for Windows based devices.
The learning game apps are accompanied by a Teacher’s guide (output 5 ) in 6 languages that is delivered in pdf file and published in DYS2GO website under the section the „download“ http://www.dys2go.eu/en/download TheTeacher’ s Guide explains how to operate the games .
To reach this final output (learning games )the partnership went through several stages. Output 1 reached the common understanding and served as the methodological basis for the implementation of the whole project. ( see on Website http://www.dys2go.eu/
Output 2 – the Media File Package contains all media files that are being produced based on the specifications of Output 1 and Output 3 (game specifications). These files (images, sound, text, animations, video) were provided with and used in the learning game apps. The Media File Package was prepared in all partner languages and English. Output 2 and output 3 are very closely linked leading to learning games.
Evaluation process (ouput 6 )gave the project implementators the feedback about usability, attractiveness,quality and sustainability of created learning games. The General Evaluation report was prepared on the basis of the National Evaluation reports according to unified evaluation procedure.
The project logo and Web page http://www.dys2go.eu/ were prepared in all partner languages.
Slack platform, e-mailing , Facebook , Linkediln, Zoom ,Google docs, HiDrive, Doodle were used for mutual communication. 3 partner meetings were carried out in Vienna ,Bremen, Ruse (face to face ), 1 meeting according to project proposal was carried out virtually from Kaunas (May 2020) . As the project was prolonged to March 31st,2021 , 6 partner meetings were virtually organized by University of Latvia
Multiplier events, evaluation and dissemination process, individual discussions demonstrated that youngsters,teachers, parents are interested in created games. For ex.the majority of participants ( 224) from evaluation process expressed the view that they will use the games and suggest colleagues as well. Interest in these games were demonstrated also by final conference with more than 260 participants.About 30000 people have attended project web page and web pages of partner organizations,participated in multiplier events,conferences and in other project activities.
As the games are freely available , they benefit for youngsters, practical work of Dyslexia and speech therapists Associations , university curriculums , ensuring the sustainability of the project.

Project Website

http://dys2go.eu

EU Grant (Eur)

Funding of the project from EU: 298442,91 Eur

Project Coordinator

LATVIJAS UNIVERSITATE & Country: LV

Project Partners

  • Socialiniu projektu institutas
  • Euroface Consulting s.r.o.
  • SDRUZHENIE “ASOCIACIA DYSLEXIA – BULGARIA”
  • GedonSoft GmbH
  • Rietsch KG