Our Innovative Journey to Learning: STEAM Erasmus Project
General information for the Our Innovative Journey to Learning: STEAM Erasmus Project
Project Title
Our Innovative Journey to Learning: STEAM
Project Key Action
This project related with these key action: Cooperation for innovation and the exchange of good practices
Project Action Type
This project related with this action type : School Exchange Partnerships
Project Call Year
This project’s Call Year is 2020
Project Topics
This project is related with these Project Topics: Quality Improvement Institutions and/or methods (incl. school development); Key Competences (incl. mathematics and literacy) – basic skills; ICT – new technologies – digital competences
Project Summary
Rapid changes in today’s world make it necessary to prepare our students for the technologies and professions of the future. In this direction, new approaches and competent teachers are needed that will provide our students with 21st-century skills and prepare them for future professions.
According to Moore and his friends(2014); Interdisciplinary use of fields such as science, technology, engineering and mathematics and integration of knowledge is necessary for the productivity of individuals to emerge in the globalizing world. As a matter of fact, STEAM has emerged in order to meet these needs and to provide a holistic approach to the problems (Bybee,2011).
When the success charts of our project partner institutions were examined, it was determined that the desired level of success in Mathematics, Science and Reading skills could not be achieved and the basis of this was the lack of learning environments that would reveal the students existing skills.(PISA 2018).
The purpose of our project; It is to increase the capacity of each institution by providing our teachers in our partner institutions with an opportunity to gain professional competencies with STEAM practices and to observe the training of our partners in Europe regarding STEAM, and to transfer their competencies to their students and institutions. In this context, our project will enable us to educate students who are thinking about technology and design, have 21st century STEAM skills and are ready for the professions of the future.Thus, as institutions that comply with the European 2020 criteria, we will guide the formation of our education policies and become institutions that provide training in the European mission.
The goals and concrete results we want to achieve with our project are:
-Providing the diversity of the learning environment with an interdisciplinary approach,ensuring its permanence and continuity in learning,
-To make in-class planning and increase teacher competence within the scope of individual differences regarding students’ interests and abilities.
-To develop students’ creativity, critical thinking,acting in harmony with others and developing their competence to improve their problem-solving skills.
– To support the correct and effective use of technology by providing digital literacy skills to our students and teachers.
-To increase students’ academic success by raising their motivation to learn with effective innovative STEAM education at our partner schools.
-Creating a positive school environment with teachers and students with 21st-century basic skills,
In line with our goals;
*As a guide: Primary school STEAM applications book (Digital e-book),
*Accessible STEAM projects YouTube Channel,
*Multilingual Project Website,
We will ensure the sustainable use of these project products, which are educational materials that we will create, by sharing them with the education authorities in our partner countries.
Our Project: Yealmpstone Farm Primary School (England), Kızılisal Primary School (Turkey), Zespol Szkolno-Przedszkolny (Poland), Escola Lluís Vives (Spain), Základní škola SPECIÁLNÍ Ostrava (Czech Republic), OŠ ,,Milan Mijalković”(Serbia) is a strategic partnership project for the exchange of good practices involving these institutions.
At the basis of our project is our eTwinning project,’Our Innovative Journey to Learning: STEAM’, which we have initiated and is continuing. eTwinning is an indispensable element in expanding the visibility, accessibility and scope of our project proposal. We plan to strengthen the eTwinning aspect of our project proposal with the use of correct and efficient eTwinning.
Our project will include a total of more than 3,000 students aged 6-10 and more than 200 teachers in our schools. Our project also includes 180 students with fewer opportunities. Although only teachers will participate in LTTA mobility due to the age of our students, it is our primary goal to transfer the acquired experiences to the students.
Participants in LTTA works that we designed as 6 STEAM station;They will learn various Web2.0 tools required for STEAM,develop STEAM projects, and have competence about the process by examining STEAM projects of our other partners.They will gain coding, robotics,3D printer usage skills. Visibility will be achieved by displaying the work done in online environments.Europass Mobility Certificate will be issued after the moves
Good cooperation, good communication and a good division of labour will be our key points as project partners for the healthy progress of our project. As our dissemination activities to make the results of our project visible at full capacity at a local, regional and national level;Seminars, meetings, information, STEAM festival, YouTube channel, media, websites, eTwinning will be used.
In this project proposal, which is our innovative learning journey, we want to introduce teachers and students to STEAM and contribute to shaping their future.
EU Grant (Eur)
Funding of the project from EU: 165400 Eur
Project Coordinator
Yealmpstone Farm Primary School & Country: UK
Project Partners
- Zespol Szkolno-Przedszkolny
- OS ,,Milan Mijalkovic,,
- Základní škola speciální, Ostrava – Slezská Ostrava, příspěvková organizace
- Escola Lluís Vives
- KIZILISALI ILKOKULU