Vocational schools learn R & D and innovation via virtual reality Erasmus Project

General information for the Vocational schools learn R & D and innovation via virtual reality Erasmus Project

Vocational schools learn R & D and innovation via virtual reality Erasmus Project
January 1, 2023 12:00 am
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Project Title

Vocational schools learn R & D and innovation via virtual reality

Project Key Action

This project related with these key action: Cooperation for innovation and the exchange of good practices

Project Action Type

This project related with this action type : Strategic Partnerships for vocational education and training

Project Call Year

This project’s Call Year is 2019

Project Topics

This project is related with these Project Topics: New innovative curricula/educational methods/development of training courses; ICT – new technologies – digital competences; Cooperation between educational institutions and business

Project Summary

Vocational schools are one of the significant organizations which meet the intermediate staff need of the private sector. Qualified vocational schools and qualified graduates provide significant contribution in the sector and national economy. In these days in which the 4th Industrial Revolution takes place and value of the information increases, organizations which value R&D and innovation stand out. In that respect, it is necessary that vocational schools are more effective in R&D and innovation process. It is seen that vocational schools cannot learn R&D and innovation adequately with conventional education methods. Within the scope of this project, an innovative learning method is suggested for vocational schools to learn R&D and innovation in enjoyable and visual ways. Virtual reality is used as learning method. As known, virtual reality triggers sense of reality by transferring the real world concepts into the computer environment. With its 3-dimensional and interactive nature, virtual reality increases persistency in teaching process. In addition, it will ensure and make more attractive that students learn R&D and innovation and develop strategies with its enjoyable aspect.

R&D, innovation and information technologies based works will be carried out before virtual reality based learning method is offered to the target audience. First, works will be carried out R&D and innovation in Vocational Education, definitions and applications will be determined with project partners. At the end of this process, Internet Based R & D and Innovation Book in Vocational Education will be created. Curriculum of the teaching process is determined with this study. The final form is obtained by turning all the contents and applications in the related e-book into virtual reality.

When intellectual outputs are obtained, the learning method will be implemented to Department of Information Technology, Department of Electrical and Electronics Technology, Department of Machine Technology, Department of Business, Department of Physiotherapy Assistant Department of Obstetrics Assistant. These departments in the partner organization constitute the target audience of the project and it is aimed that 300 students directly benefit from it.

As mentioned above, the project has 2 main intellectual outputs. These are: 1) Internet Based R & D and Innovation Book in Vocational Education, 2) Virtual reality applications. In addition, a website which will contain information on all related activities will also be prepared. It will be published with English, Turkish, Greek and Lithuanian language options.
7 transnational meetings are planned in order to realize the project and obtain related outputs. To achieve related targets and objectives, 8 organizations are included in the project. Dissemination activities will be carried out to ensure that project outputs reach more people. In that respect, regional meetings will be held in Turkey, England, UK and Lithuania.
Project outputs will be published as open to public access without any license fee. With this aspect, it will be ensured that more people benefit from the project on national and international level.

EU Grant (Eur)

Funding of the project from EU: 151347 Eur

Project Coordinator

Karamursel Ilce Milli Egitim Mudurlugu & Country: TR

Project Partners

  • Gmina Kielce/Kielecki Park Technologiczny
  • Dudley College of Technology
  • CEKA Software R&D Limited Company
  • IPF INTERNATIONAL CONSULTING SL
  • EUROTRAINING EDUCATIONAL ORGANIZATION
  • EUROPEAN GRANTS INTERNATIONAL ACADEMY SRL
  • Kauno buitiniu paslaugu ir verslo mokykla